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Text File  |  1996-12-28  |  114KB  |  1,582 lines

  1.  
  2. █████ The Arsenal Files #8
  3.  
  4. █████ Games - Quake
  5. █████ PATH: \G_QUAKE
  6.  
  7. 222X3DM.ZIP      7656  09-07-96  222x3 - Quake Deathmatch Level Small simple
  8.                                | dm level.
  9. 2FORT23.ZIP    371330  11-03-96  Quake: - 2 forts Info [-/D] New - (by
  10.                                | GamesNet) TeamFortress v1.3 Quake Map
  11. 3GRENADE.ZIP   141274  10-01-96  Quake: - GRENADE MODS
  12. 3WAVE23.ZIP   1045161  10-17-96  Quake: - Threewave Capture Info [.] New . (by
  13.                                | GamesNet)
  14. 4ZOMBIES.ZIP   155142  11-20-96  Quake: - Zombies! Info [.] New . (by
  15.                                | GamesNet) Who doesn't love zombies? Well, I
  16.                                | figured th was one type of z very much
  17.                                | needed, but missing from Quake. No can love
  18.                                | (loathe even more.
  19. 5150.ZIP       479625  09-21-96  Quake REG 1.01 or hi: - 5150 Info [-/D] New .
  20.                                | (by GamesNet) 5150 is a Deathmatch only bsp.
  21.                                | For use with registered 1.01 or higher.
  22. ABOMB6.ZIP      15410  09-21-96  Quake: - Atom Bomb Info [.] New - (by
  23.                                | GamesNet) If you thought lightning gun
  24.                                | discharges were fun underwater, just wait!
  25.                                | Uses about half of all ammo possible, kills
  26.                                | others, and leaves you with 1-3 health. It
  27.                                | will explode after 30 seconds or until
  28.                                | touched by someone other than you.
  29. ACBETA1.ZIP   1075194  10-07-96  Quake: - AIRCRAFT v0.9 (Public Beta, First
  30.                                | release)
  31. ADVQCC.ZIP      64095  10-22-96  Quake: - Advanced QCC Version 2 Updated by
  32.                                | Walter Lord This is an improved rework of the
  33.                                | Quake compi by John Carmack.
  34. ALSC.ZIP       353344  10-14-96  Quake: - ALSC Deathtrap by Darin Mc Info
  35.                                | [-/D] New . (by GamesNet) This is a medium
  36.                                | sized DM level, based somewhat on my
  37.                                | workplace. This was more a learning attempt,
  38.                                | but still pretty neat.
  39. ALTHOME.ZIP      7856  10-01-96  Quake: - Chris Hilton
  40. AMGOTHQ.ZIP    642296  11-20-96  Quake: - American GothiQuake V2.0 Info [.]
  41.                                | New S/G (by GamesNet) American Gothic patch
  42.                                | for Quake. Play at being Lucus Buck - watch
  43.                                | out for Caleb, though. Sounds and skins
  44.                                | modifications. Fave sample: "some day we'll
  45.                                | make that hate work for you" - player to dead
  46.                                | shambler.
  47. ANTICAMP.ZIP    35875  10-22-96  Quake: - AntiCamper v1.0
  48. ARENA1.ZIP     210645  11-10-96  Quake: - Arena 1 Info [-/D] New - (by
  49.                                | GamesNet) A small DM level designed for at
  50.                                | least 3 play preferably more, fast moving and
  51.                                | really spook when the lights go dim... I'd
  52.                                | say It would be too crowded for more than
  53.                                | about 8 players.
  54. ARENA2.ZIP     109549  11-20-96  Quake: - The Arena Returns Info [S/D] New .
  55.                                | (by GamesNet) Large deathmatch level with
  56.                                | central supply ar Changes made to allow for
  57.                                | better deathmatch f more than two players.
  58.                                | Lots of secret areas. Everything is included
  59.                                | except quad damage and the pentagram.
  60. ARKA.ZIP       364977  10-23-96  Quake: - The ARKA sections Info [-/D] New -
  61.                                | (by GamesNet) This my 5th Deathmatch level,
  62.                                | and this level is the greatest, the level is
  63.                                | big but not to I wanted to create a better
  64.                                | level than the ot a level you want to play
  65.                                | all the time ... After the famous BENTA base
  66.                                | ... the ARKA sect Download the file and you
  67.                                | will see that I'm n joking. !PLEASE! after
  68.                                | you have played the le please tell me how you
  69.                                | like or dislike it ...
  70. ARMA1.ZIP      227449  09-29-96  Quake: - ARMAGEDDON 1 Info [-/D] New - (by
  71.                                | GamesNet) DM Level for Quake Registered,
  72.                                | suitable for 2 players AUTHOR : Matthias
  73.                                | Worch EMAIL ADRESS :
  74.                                | Matthias.Worch@uni-essen.de AUTHOR INFO :
  75.                                | Author of The Troopers' Playground for DooM
  76.                                | II,
  77. ARMA2.ZIP      467851  10-23-96  Quake: - Armageddon 2 Info [S/D] New - (by
  78.                                | GamesNet) Here it is, the second Armageddon
  79.                                | level. What started as a pure dm map has
  80.                                | become a combine single/DM level that plays
  81.                                | well in both modes
  82. ASC2MAP.ZIP     87484  10-01-96  Quake: - A 3ds4 .asc to .map converter (for
  83.                                | DOS). Made with DJGPP.
  84. AVENGQ.ZIP     380890  11-10-96  Quake: - Avengers of Quake ! Info [.] New -/G
  85.                                | (by GamesNet) This puts the popular Avengers
  86.                                | characters in
  87. AXEME7.ZIP     296215  10-17-96  Quake: - axeme7 Info [S/D] New . (by
  88.                                | GamesNet) A fairly simple level designed
  89.                                | mainly for deathmatch
  90. BABEL.ZIP      506352  11-03-96  Quake: - Tower of Babel Info [S/C/D] New S
  91.                                | (by GamesNet) Have you ever played Doom? Then
  92.                                | you'll know what this is about. If you don't
  93.                                | want to be surprised, go on and read
  94.                                | spoiler.txt
  95. BASMNT.ZIP      40085  11-03-96  Quake: - Basement Info [-/D] New - (by
  96.                                | GamesNet) Small DM level for 2-5 players
  97. BATCHMAP.ZIP    41988  10-01-96  Quake: - BatchMap version 1.0 .MAP -> .BSP
  98.                                | front end
  99. BATTLE.ZIP     322815  11-20-96  Quake: - The Battlefield Info [./D] New - (by
  100.                                | GamesNet) My first attempt at a Quake DM
  101.                                | level, created using Worldcraft. It's 3 major
  102.                                | rooms, with mo to come. I'm uploading it for
  103.                                | some feedback, I can make the final release
  104.                                | super.
  105. BEAVIS.ZIP    2244255  10-14-96  Quake: - Beavis Quake Deathmatch Sounds- This
  106.                                | one has monster sound and everything!
  107.                                | Instructions: Hmm hmm, just unzip it in the
  108.                                | Quake director something, hmm hmm... and
  109.                                | start Quake with -game beavis... hmm hm
  110.                                | hmhmhmhm, buttmunch........ Oh yea, check out
  111.                                | "The Quake Chronicles" or I'll get medievil
  112.                                | on your ass... be-ach!
  113. BENTA.ZIP      358819  09-21-96  Quake: - The BENTA Base Info [S/D] New - (by
  114.                                | GamesNet) DM Level for Quake Registered,
  115.                                | suitable for 2 players AUTHOR : Tom Winger
  116.                                | EMAIL ADRESS : tomwing@ycom.or.at
  117. BGBOT16.ZIP    246986  09-29-96  Quake: - BG Bot Info [.] New . (by GamesNet)
  118.                                | What started as a TM bot has drasticly change
  119.                                | Now using the Player model, in Deathmatch the
  120.                                | menacing bots will have you on your toes.
  121.                                | Respawning when they die. In one player or
  122.                                | coop, one bot help conquer the levels with
  123.                                | you.
  124. BGBOT20A.ZIP   370045  09-30-96  Quake: - BG Bot Info [.] New ./L (by
  125.                                | GamesNet) This is the ALPHA version. I know
  126.                                | there are many, many bugs. If you find any it
  127.                                | is ok to mail me about it. Just don't go
  128.                                | overboard.
  129. BLACKMAJ.ZIP     5653  09-07-96  Black Majik - Quake Deathmatch Level An
  130.                                | AWSOME Quake deathmatch level built from John
  131.                                | Carmack's level JOHNC99.MAP. I've changed it
  132.                                | a sh@#load and suited it for deathmatch. If
  133.                                | you haven't yet got this level.... GET IT NOW
  134.                                | !!!!!!!
  135. BLUELGN.ZIP    123381  11-03-96  Quake: - Blue Lagoooon Info [./D] New - (by
  136.                                | GamesNet) Made this in 8 hours, hopefully
  137.                                | cool dm level for ya guys. Well its blue and
  138.                                | fun. Also has patented gibber of mine.. I
  139.                                | made Runways and Galore both available on
  140.                                | cdrom.com.......... Hey talk to me in #hexen,
  141.                                | #quakeed, #quake_c #quake2, in undernet of
  142.                                | course
  143. BNBDMS4.ZIP   1584838  10-01-96  Quake: - Beavis and Butthead- Quake
  144.                                | Deathmatch Sounds-
  145. BOMBS8.ZIP     159095  10-01-96  Quake: - Bombs8 QuakeC weapon patch by PVP
  146. BOMBS9.ZIP     165020  10-22-96  Quake: - Bombs9 QuakeC weapon patch by PVP
  147.                                | Bombs9 is a fully networkable quakeC patch th
  148.                                | enables 2 extra gr launcher modes and 2 extra
  149.                                | rocket launcher mo
  150. BONE.ZIP       135849  10-01-96  Quake: - Give that doggie a bone! - A QuakeC
  151. BORT22.ZIP     255742  10-14-96  Quake: - Bort's QuakeC Mod v2.2 Compiled with
  152.                                | the new Quake v1.06 source code
  153. BOTSKN20.ZIP   389727  11-03-96  Quake: - BotSkin (for Quake 1.06) Info [.]
  154.                                | New ./L (by GamesNet) Originally a BGBot(1.6)
  155.                                | hack, this little project started with the
  156.                                | inclusion of skins to help distinguish
  157.                                | between the bots. Now includes improved
  158.                                | combat ai, fixed attack code, all the death
  159.                                | animations, bodies that stay and MORE! Just
  160.                                | added: Teamplay! Make a team of bots and go
  161.                                | head to head with your HelperBots!
  162. BOXEDIN.ZIP    390756  11-20-96  Quake: - BOXED IN Info [-/D] New - (by
  163.                                | GamesNet) Deathmatch level that is a large
  164.                                | courtyard with 16 buildings in a 4X4 pattern.
  165.                                | Wind brushes in each one take you to the
  166.                                | roof- tops, and 4 of the buildings lead down
  167.                                | into a labyrinth with the best weapons, but
  168.                                | very tight space. There are PLENTY of weapons
  169.                                | spread throughout, so you shouldn't have to
  170.                                | use the axe. (whew, I feel much better now!)
  171. BOXING.ZIP      76900  10-17-96  Quake: - The Boxing Arena Info [-] New - (by
  172.                                | GamesNet) Awesome boxing arena, 2 dm starts,
  173.                                | pretty sma but it kicks ASSS!
  174. BREAK008.ZIP   267480  11-20-96  Quake: - break008 v1.0 Info [-/D] New . (by
  175.                                | GamesNet) Medium sized deathmatch level
  176.                                | including a coo lava shrine, small corridors,
  177.                                | open areas etc. There are also some hidden
  178.                                | areas (look for them WITHOUT noclip!),
  179.                                | teleporter shortcuts and so on. I tried to
  180.                                | place all of the items as "fair" a possible,
  181.                                | so no one could win just by staying at the
  182.                                | right place and keeping the ctrl-butto
  183. BSP44A.ZIP     313819  10-14-96  Quake: - BSP 0.44a - A Quake Editor.
  184. BSPINFO.ZIP    251372  10-01-96  Quake: - bspinfo I have optimized the bspinfo
  185.                                | program in the q utilities just a see how
  186.                                | much better/faster the thing runs wit those
  187.                                | huge array idbspnfo: recompiled the source
  188.                                | code from id with watcom bspnfo10: version
  189.                                | 1.0 of the recode. It doe not use the static
  190.                                | Also changed the bsp version error
  191. BSP_V043.ZIP   616095  11-03-96  BSP is a QUAKE editor WITH DIRECT3D
  192.                                | SUPPORT!!!!! [NEEDS WIN95/WINNT]
  193. BSTCHEAT.ZIP   146714  10-01-96  Quake: - ULTIMATE CHEAT PATCH
  194. BTHNT10.ZIP    134936  09-29-96  Quake: - Bot Hunt Info [.] New . (by
  195.                                | GamesNet) Impulse 100 creates 1 bot, but up
  196.                                | to 13 with different names. This(these)
  197.                                | bot(s) will help you in co-op and kill you in
  198.                                | deathmat computer sucks and can only handle
  199.                                | up to 9. T bots will be like a real player.
  200.                                | Can pick up everything, the invisibility
  201. BTR1.ZIP       377328  10-23-96  Quake: - Beat The Reaper I Info [-/D] New -
  202.                                | (by GamesNet) A DM/Team Level aimed at 2 to
  203.                                | 12 player games
  204. BTR2.ZIP       330722  10-23-96  Quake: - Beat The Reaper II Info [-/D] New -
  205.                                | (by GamesNet) A DM/Team Level aimed at 2 to
  206.                                | 12 player games
  207. BTSKN22.ZIP    390346  11-10-96  Quake: - BotSkin (for Quake 1.06) Info [.]
  208.                                | New ./L (by GamesNet) Originally a BGBot(1.6)
  209.                                | hack, this little project started with the
  210.                                | inclusion of skins to help distinguish
  211.                                | between the bots. Now includes improved
  212.                                | combat ai, fixed attack code, all the death
  213.                                | animations, bodies that stay and MORE! Just
  214.                                | added: Teamplay! Make a team of bots and go
  215.                                | head to head with your HelperBots!
  216. BUB2.ZIP       273655  10-17-96  Quake: - BUBBAH'S SLATE!!! Info [S/D] New -
  217.                                | (by GamesNet) Full Quake map & funny
  218.                                | deathmatch
  219. BUBBAH.ZIP     321623  10-14-96  Quake: -Bubbah's Lair Hello everyone, This is
  220.                                | a level created using 3dstudio and ma into a
  221.                                | map file using Voltron's keyscript (WAY
  222.                                | COOL!!!). And is meant for single player or
  223.                                | deathmatch, though the latter hasn't been
  224.                                | tested yet. This is as much as I can do
  225.                                | without crashing computer. It's a small level
  226.                                | with no secrets and no use
  227. BUUUH.ZIP      159116  10-01-96  Quake: - Scare to Death v0.9 (tm) Now you can
  228.                                | scare the other DM players to dea Works only
  229.                                | with registered Quake 1.01. (Cool Made by Bo
  230.                                | Sorensen <c918873@student.dtu.dk>
  231. CAMPKILL.ZIP    22806  10-01-96  Quake: - Camper-Killer & Next-Level Randomize
  232. CAMPKI~1.ZIP    43267  10-14-96  Quake: - Camper-Killer, Next-Level Cycler,
  233. CANNON.ZIP     196683  09-21-96  Quake: - A373317 Phased Pulse Cannon Info
  234.                                | [S/C/D] New S/G (by GamesNet) Note: Portions
  235.                                | of this file have been delete the interests
  236.                                | of national security. To anyon intends to
  237.                                | opperate this weapon, it is highly
  238.                                | recommended to read this text. The A373317
  239.                                | Phased Pulse Cannon is an experim mass
  240.                                | destruction weapon from the engineers at .
  241.                                | Using the same theories the teleporter, it
  242.                                | fires small space-time
  243. CAPTFLAG.ZIP    17015  10-22-96  Quake: - This is a replacement skin for the
  244.                                | player.mdl to be used the capture the flag
  245.                                | games. I made this to eliminate the confusion
  246.                                | that comes from a player on blue te wearing a
  247.                                | red shirt and visa versa. This is the Quake-
  248.                                | with the the pant's color for his shirt.
  249. CATADOOM.ZIP   380219  10-14-96  Quake: - Catacombs of Doom (Lair of the Phoen
  250.                                | Info [-/D] New - (by GamesNet) A Deathmatch
  251.                                | level based specifically one of our favourite
  252.                                | Doom2 Level and appropr- iately "Quake-ified".
  253. CBOT1.ZIP      247109  11-03-96  Quake: - Eliminator Bot Deathmatch Level Info
  254.                                | [.] New . (by GamesNet) This is a level I
  255.                                | made for the EliminatorBot you need to go a
  256.                                | with this level, as this level was inspired b
  257.                                | the House of Cythn on the net, but rocks with
  258.                                | bots.
  259. CHASECAM.ZIP    14090  09-21-96  Quake: - Chase cam Info [.] New . (by
  260.                                | GamesNet)
  261. CHASEROC.ZIP   159456  10-06-96  Quake: - Chase Rocket, v0.1 Info [.] New .
  262.                                | (by GamesNet) Chase cam v3.3, (which isn't
  263.                                | released yet) is built into this patch also.
  264.                                | The main improvement of 3.3 is t targeter.
  265. CHILLERS.ZIP   270141  09-29-96  Quake: - Chillers Info [-/D] New - (by
  266.                                | GamesNet) This is my first quake map. This
  267.                                | deathmatch l is based on a club I like to go
  268.                                | to.It has sort o medevil theme to it. Medium
  269.                                | sized with all th weapons.
  270. CHNDLIER.ZIP     4164  11-03-96  Quake: - Chandelier Info [.] New . (by
  271.                                | GamesNet) This is just a chandelier I whipped
  272.                                | up.
  273. CHSE1M1.ZIP    125597  10-01-96  Quake: - This is a demo using Rob Albin's
  274.                                | ChaseCam2. Chasecam2 is a kick ass patch! get
  275.                                | it!
  276. CLAUS.ZIP       34354  10-01-96  Quake: - yeah this is my level for quake
  277. CLIMB.ZIP      160585  10-17-96  Quake: - The Climb Info [S] New . (by
  278.                                | GamesNet) Testing out some new things as far
  279.                                | as architecture(ie.ramps, slope etc.)
  280. CLOGGED.ZIP    104885  09-29-96  Quake: - Clogged (Version 1.1) Info [-/D] New
  281.                                | . (by GamesNet) A deathmatch level consisting
  282.                                | of a battle arena, hallways around the
  283.                                | perimeter, lower and upper water rooms, and
  284.                                | strange flooded tubes connecting them all.
  285.                                | Note: This level was comp via QBSP et all for
  286.                                | registered Quake versions 1.00 & 1.01.
  287.                                | Effects of running this BSP with other versio
  288. CLOWN.ZIP      127907  11-20-96  Quake: - Clown Soldier Info [.] New ./L (by
  289.                                | GamesNet)
  290. CLUSTER.ZIP     20779  10-01-96  Quake: - CLUSTER
  291. COFFIN.ZIP     180867  10-17-96  Quake REG 1.01 or hi: - The Coffin: Quake
  292.                                | DeathMatch Level Info [-] New . (by GamesNet)
  293.                                | The Coffin is a relatively small Deathmatch-o
  294.                                | level for Quake. There are three main areas:
  295.                                | a two-story square aren a smaller square
  296.                                | arena with stairs, and a sew There are many
  297.                                | teleporters, weapons, and armo
  298. COLORCRO.ZIP   106676  10-01-96  Quake: - MY NEW IMPROVED CROW MDL
  299. COM.ZIP        241524  10-17-96  Quake: - Challenge of the Masters for QUAKE
  300.                                | Info [-/D] New - (by GamesNet) Challenge of
  301.                                | the Masters is a small but tight DeathMatch
  302.                                | level for Quake. Tons of angled ramps able
  303.                                | you to to drop grenades on the unsuspecting
  304.                                | foes below while they exchange rocket fire
  305.                                | with you. Teleporters wisk you speedly to the
  306.                                | second floor where you will have the
  307.                                | advantage to dish out your carnage. Fast and
  308.                                | furious action. A bloodfest.
  309. COMPASS.ZIP    132458  09-29-96  Quake: - Display direction player is facing
  310.                                | Info [.] New . (by GamesNet) This mod will
  311.                                | display the direction you are facing whenever
  312.                                | you hits the TAB key. (don't worry, TAB still
  313.                                | sho scores).
  314. COMPRESS.ZIP    59130  10-14-96  Quake: - The Compressor from The QuakeLab
  315.                                | based on a concept by David Spell
  316. COMPV09B.ZIP     7607  10-01-96  Quake: - C o m p i l e v0.9 beta Compile
  317.                                | v0.9b, a command-line driven shell for QBSP,
  318.                                | LIGHT and VIS - the id Quake level compiling
  319.                                | utilities. Compile supports: -* Multiple map
  320.                                | files with identical parameters -* Full
  321.                                | manual control of all command line parameters
  322.                                | for QBSP,
  323. COOL_WEP.ZIP   126582  10-01-96  Quake: - This QuakeC patch changes a couple
  324.                                | of the weapons...
  325. COOP-PAK.ZIP   164596  09-21-96  Quake: - Co-op Pack Info [.] New . (by
  326.                                | GamesNet) f the Modification - My compilation
  327.                                | of others patchs. This is mad for single and
  328.                                | co-op play(don't you people ever get tired of
  329.                                | deathmatch?). Put together not to give an
  330.                                | advantage, but a little wider choice
  331. COWBOY.ZIP      20390  10-22-96  Quake: - Angel Eyes Skin Replacement for Play
  332. CROSSME.ZIP    101589  11-10-96  Quake REG 1.01 or hi: - Cross Me Info [-/D]
  333.                                | New . (by GamesNet) Deathmatch only map. Best
  334.                                | with 3-5 players. There is NO EXIT in this
  335.                                | level.
  336. CSPIKE10.ZIP   135636  09-30-96  FILE: cspike10.zip CONTENTS: spikes.qc
  337.                                | weapons.qc progs.dat progs.src spike10.txt
  338.                                | AUTHOR: Charlie Zimmerman EMAIL:
  339.                                | czimmerm@cyberenet.net HOME:
  340.                                | http://www.cyberenet.net/~czimmerm/quake.html
  341.                                | CHANGES: OOOPS. Major bug fixed. If the
  342.                                | grenade launcher was fi the nailguns quake
  343.                                | crashed. Now that is fix
  344. CUJGRAP.ZIP    550240  11-20-96  Quake: - Me and my dog Cujo Info [.] New ./L
  345.                                | (by GamesNet)
  346. CYBRDMON.ZIP   506352  11-10-96  Quake: - Tower of Babel Info [S/C/D] New S
  347.                                | (by GamesNet) Have you ever played Doom? Then
  348.                                | you'll know what this is about. If you don't
  349.                                | want to be surprised, go on and read
  350.                                | spoiler.txt
  351. DARKBT01.ZIP   315383  11-10-96  Quake: - Dark Bot Info [.] New ./L (by
  352.                                | GamesNet)
  353. DARKHALL.ZIP  1663838  11-03-96  Quake: - Dark Halls V1.01 Info [-/D] New -/G
  354.                                | (by GamesNet) Deathmatch level for Quake(tm),
  355.                                | intended for 3-4 players, about the size (and
  356.                                | style) of DM2.
  357. DARTS06.ZIP    156551  10-01-96  Quake: - Poison Dart Gun v0.6 Adds a poison
  358.                                | dart gun : shoots darts which cause health to
  359.                                | gradually drain.
  360. DAS_QDM1.ZIP   145634  10-01-96  DaScott's Quake Deathmatch mods v1.0 by
  361.                                | DaScott (on #quake) dascott@richnet.com and
  362.                                | entreri@richmond.infi.net Type: Server
  363.                                | required only Target: Deathmatch! Source: Not
  364.                                | included; Coming soon!
  365. DBTD.ZIP       143001  09-29-96  Quake: - Death By The Dozen Info [.] New .
  366.                                | (by GamesNet) A DM Level aimed at 4-8 player
  367.                                | games. A detailed text file is include in the
  368.                                | dbtd.zip file.
  369. DEATHIC.ZIP     74167  11-20-96  Quake REG 1.01 or hi: - Death is Coming: Quak
  370.                                | DeathMatch Level Info [-] New . (by GamesNet)
  371.                                | Quite small, but totally action packed Quake
  372.                                | deathmatch map. Mini castle/tower/hut thing
  373.                                | in middle of map, rafters/ledges around sides
  374.                                | and catwalk over head. 10 respawn points.
  375. DEATHX3.ZIP    110468  11-03-96  Quake: - deathx Info [-/D] New - (by
  376.                                | GamesNet) TeamFortress v1.3 Quake Map
  377. DECOYZ.ZIP     146516  09-21-96  Quake: - Decoyz Quake QC Modification Info
  378.                                | [.] New . (by GamesNet) Bind a key to IMPULSE
  379.                                | 61 to throw the decoy activator(Looks like a
  380.                                | Bind a key to IMPULSE 62 to activate the deco
  381.                                | Bind a key to IMPULSE 63 to remotely detonate
  382.                                | decoy. Bind a key to IMPULSE 64 to switch the
  383.                                | decoy
  384. DECOYZ2.ZIP     69693  09-29-96  Quake: - Decoyz Quake QC Modification Info
  385.                                | [.] New . (by GamesNet) I wanted to make
  386.                                | these decoyz for use in DEAT MATCHES after
  387.                                | looki decoy and hologram mods. Most of those
  388.                                | didn' work quite right or have what I wanted.
  389.                                | Bind a key to IMPULSE 61 to throw the decoy
  390.                                | activator(Looks like a Bind a key to IMPULSE
  391.                                | 62 to activate the deco
  392. DECREE.ZIP     559503  11-20-96  Quake: - Devil's Decree Info [S/C] New - (by
  393.                                | GamesNet) Full Quake map.
  394. DEEPFRY.ZIP     80468  10-06-96  The Deep Fryer Cage - from The QuakeLab
  395. DELIRIUM.ZIP   472085  11-10-96  Quake: - Demented Delirium Info [S/C/D] New -
  396.                                | (by GamesNet) This level was made for
  397.                                | deathmatch, and has m items laying around in
  398.                                | it for deathmatch play However, because i to
  399.                                | find people to play deathmatch levels with
  400.                                | than to play it by I have inputted some
  401.                                | monsters to wack at. Du the large number I
  402.                                | MADE IT HARD. So be sure to put all the
  403. DEMOCH2.ZIP    147601  09-29-96  Demo Charges v2.0 for Quake. This addon gives
  404.                                | you a demolition bomb that will attach to
  405.                                | anything and allow you to detonate from a
  406.                                | distance. Very cool. New Graphics.
  407. DESPAIR.ZIP    328447  10-06-96  Quake: - Liquid Despair Info [S/D] New - (by
  408.                                | GamesNet) Single player level for registered
  409.                                | Quake.Well planned, ,nicely designed lighting
  410.                                | and texture matchin monsters,working
  411.                                | doors,exit(takes you to e1m8 lots of places
  412.                                | to kill things.>:)
  413. DETHCRSS.ZIP   172772  11-03-96  Quake Registered v1.: - Death Cross v1.0 Info
  414.                                | [S/D] New - (by GamesNet) Quake BSP
  415. DM3RULES.ZIP   125251  09-21-96  Quake: - DeathMatch 3 Rules (QuakeC patch)
  416.                                | Info [.] New . (by GamesNet) Makes weapons
  417.                                | stay in play, like they
  418. DM5-HELL.ZIP   938274  09-30-96  - 7 Quake Maniacs kicking ASS in DM5! - Watch
  419.                                | me going ASSASSIN at frag >50!
  420. DMCAM11.ZIP    150498  09-29-96  Quake: - DocWilco's DeathMatch Camera Info
  421.                                | [.] New . (by GamesNet)
  422. DMMDE321.ZIP    73958  10-06-96  Quake: - Deathmatch Modes
  423. DMROCK_1.ZIP   294952  10-01-96  Quake: - Dm Rocks v.5
  424. DOB.ZIP        201431  10-17-96  Quake: - Dynasty of Blood for QUAKE Info
  425.                                | [-/D] New - (by GamesNet) Dynasty of Blood is
  426.                                | a small but tight DeathMatch level for Quake
  427.                                | and features a wind tunnel to aid you in
  428.                                | reaching the rafters where the better weapons
  429.                                | lie. If you locate the secret area the Quake
  430.                                | Power awaits you. Ment for 2 to 4 players,
  431.                                | Dynasty of Blood has 8 DM starts. A bloodfest
  432. DOGGET1.ZIP    325648  09-29-96  Quake Registered 1.0: - DOGGET1.1 Info [-/D]
  433.                                | New . (by GamesNet) Death match level based
  434.                                | loosely on old doomII wad. Has traps and
  435.                                | tricks and other groovy stuff that is quake
  436.                                | styled..
  437. DOGGIE.ZIP     130845  09-21-96  Quake: - ....Doggie Rocket A neat patch I
  438.                                | made myself. It turns your bor rockets into
  439.                                | DOGGIES! When you launch them, 'Woof! Woof!'
  440.                                | when they explode, they whine.
  441. DOOMGUNS.ZIP   136229  10-17-96  Quake: - DoomGuns Info [.] New . (by GamesNet)
  442. DOTD.ZIP       274695  09-21-96  Quake: - Death On The Docks Info [-/D] New -
  443.                                | (by GamesNet) A DM Level aimed at 4-8 player
  444.                                | games
  445. DPT106.ZIP     180217  11-20-96  Quake: - Deathmatch Power Toys Info [.] New .
  446.                                | (by GamesNet)
  447. DQLBETA.ZIP     45681  10-06-96  Dan's Quake-C Launcher Version .05
  448. DRAKOPF.ZIP    805005  11-03-96  Quake: - DRAKOPF Info [S/D] New -/G (by
  449.                                | GamesNet) 2 single-player levels(It was 1
  450.                                | level;2Mb,108 brushes ,ok,I got carried away)
  451.                                | The 1st part starts o in the mountains
  452.                                | leading to the castle Drakopf.It contains a
  453.                                | 'dopefish'style secret,and the usual gang of
  454.                                | monsters.
  455. DRKEY012.ZIP   833015  10-06-96  Quake: - DarkEye Guided Missile v0.12
  456. DRONE03.ZIP    127369  10-01-96  Quake: - Drone v.03
  457. DROPDE-2.ZIP   499914  10-01-96  Quake: - DROP DEAD v1g
  458. DRUG.ZIP       163251  10-17-96  Quake: - drugged quake player demo Info [.]
  459.                                | New . (by GamesNet) Quake character got some
  460.                                | dope (by divine intervention).
  461. DRUGQC.ZIP       7499  10-23-96  Quake: - drugged player quake c patch Info
  462.                                | [.] New . (by GamesNet) Impulse 12 will start
  463.                                | the fun. Try to play qu on nightmare now.
  464. DTHMAP.ZIP     237094  10-23-96  Quake: - DeathMap Info [-/D] New . (by
  465.                                | GamesNet) My first venture into creating
  466.                                | levels for Quake. Has a wind tunnel, spike-
  467.                                | shooters, a collapsing bridge, and a crusher.
  468.                                | Also has two teleporters.Has an original
  469.                                | trap, which is easy enough to escape though.
  470. DTHSPWN2.ZIP   373379  10-01-96  Quake: - DeathSpawn2 Info [./D] New - (by
  471.                                | GamesNet) This is the second version of the
  472.                                | level DeathSpawn. I added some more cool
  473.                                | things too enhance deathmatch play and
  474.                                | changed some textures too make it lo better.
  475.                                | You will definitly notice the difference's si
  476.                                | i also
  477. DUKEMOD.ZIP    183619  10-01-96  Quake: - Dukemod
  478. DUNGEON.ZIP    110635  10-06-96  Quake: Deathmatch Dungeon I Info [.] New -
  479.                                | (by GamesNet) This is a small deathmatch
  480.                                | level for 4 players (only 4 starts). We have
  481.                                | played this with 3 deathmatchers and it has
  482.                                | got some action :). Prepare to get fragged...
  483.                                | BTW, to get to the upper floor, jump when you
  484.                                | are below the round holes on ceiling.
  485. DXF2TRI.ZIP     73973  10-01-96  Quake: - DXF2TRI DXF polyline/polygon to
  486.                                | triangle converter
  487. E1M1ANG.ZIP    209850  10-06-96  Quake: - Uh... here's a demo of a nice guy
  488.                                | (that's me) beating E1M with 100% secrets and
  489.                                | 100% kills, with an axe know it's already
  490.                                | been done, but I do it a little differently (
  491.                                | those of you who didn't like how it was done
  492.                                | before). You'll k what I mean when see it.
  493.                                | Anyhow, thanks to Smack for doing the first
  494.                                | one. If he did
  495. E1M2_215.ZIP   129478  10-01-96  Quake demo, S/W ver 1.01 (runs on reg. ver
  496.                                | also)
  497. EARTHWAR.ZIP    19567  09-06-96  Duke Nukem 3D: EARTHWAR (Version 1.3) (Single
  498.                                | Player, DukeMatch). A battle zone near a majo
  499.                                | quake site...
  500. EBASE1.ZIP      48558  11-10-96  Quake: - EarthQuake Base Info [-/D] New - (by
  501.                                | GamesNet) A small level kind of like Qhenge
  502.                                | only with a industrial setting. This level is
  503.                                | great fun in a DeathMatch with Bots. I made
  504.                                | it to be used with the Reaper bot.
  505. EDM-V099.ZIP     8109  10-14-96  Quake: - Extra Deathmatch Modes Module Info
  506.                                | [.] New . (by GamesNet)
  507. EFXB1.ZIP      153624  10-07-96  Quake: - EFX v1.0b (Beta, First release)
  508. EJECT.ZIP      129027  09-29-96  QuakeC Addon that makes the shotguns eject
  509.                                | shell casings! Very cool. New sounds/graphics
  510. ELB_DM3.ZIP      5746  10-09-96  Quake: - Dm3 (The Abandoned Base) Info [.]
  511.                                | New . (by GamesNet)
  512. ELDEN1.ZIP     368535  10-06-96  Quake: - EldenCross! Info [S] New . (by
  513.                                | GamesNet) A single playercool map ... Using
  514.                                | metal.wad, with 23 monsters.
  515. ELIM-VX1.ZIP    12923  09-29-96  Quake: - DM1 and E1M2 maps for Eliminator Bot
  516.                                | Info [.] New . (by GamesNet)
  517. ELIM14.ZIP     161571  09-29-96  Quake: - Eliminator CBot Engine Info [.] New
  518.                                | . (by GamesNet)
  519. ELIM14PK.ZIP  1921438  10-01-96  Quake: - This is the latest version of ELIM 1
  520. ELIMD2M7.ZIP     4527  10-01-96  Quake: - D2MAP07 for Eliminator Bot Info
  521.                                | [./D] New . (by GamesNet) I don't like the
  522.                                | deathmatch levels in Quake v much, actually
  523.                                | th nice but I had enough of them... I was
  524.                                | very h to see Tom Musta Quake version of
  525.                                | Doom2's map07, which is a gr deathmatch
  526.                                | level, never got to play more than two
  527.                                | players here. This map07 is grea
  528. ELIMDESO.ZIP   386906  09-30-96  Quake: - House of Desolation bsp map for
  529.                                | Eliminator Bot Info [.] New . (by GamesNet)
  530. ELIMDM4.ZIP    162822  09-29-96  Quake: - DM4 map for Eliminator Bot Info [.]
  531.                                | New . (by GamesNet)
  532. ELIMTST1.ZIP   155110  09-29-96  Quake: - Eliminator CBot Engine - Level
  533.                                | Construction Set Info [.] New . (by GamesNet)
  534.                                | This is a construction set for creating level
  535.                                | for use with the Eliminator Bot Patch and the
  536.                                | CBot Engine. It contains a compiled version
  537.                                | of the Engine Test Mode, a copy of the
  538.                                | Eliminator Waypoint Guide, plus example level
  539. EL_DOTD.ZIP    271010  10-14-96  Quake: - Eliminator does Death On The Docks
  540.                                | Info [-] New - (by GamesNet) A DM Level aimed
  541.                                | at 4-8 player games, now compatible with the
  542.                                | Elimina Bot patch.
  543. EL_KYSE3.ZIP   493760  10-06-96  Quake: - kysenty3 map for the eliminator bot
  544.                                | Info [.] New . (by GamesNet)
  545. ETHELL.ZIP     160682  11-03-96  Quake: - Et's Level Of HELL!!!! Info [.] New
  546.                                | - (by GamesNet) Cool Single play level.
  547.                                | Awesome actually. Jus try it. It is prett
  548. ETWORLD.ZIP    592230  11-03-96  Quake: - E.T.'s World Info [.] New - (by
  549.                                | GamesNet) A Mario-like single player Quake
  550.                                | map.
  551. EXPLVER1.ZIP    57271  10-06-96  Exploding Walls v1.0 from The QuakeLab
  552. E_QHENGE.ZIP    78645  10-06-96  Quake: - Eliminator Does QuakeHenge Info
  553.                                | [./D] New . (by GamesNet) QHenge is great,
  554.                                | its fast, simple and alot of fun, but wait
  555.                                | theres more! Now with Eliminator code bring
  556.                                | on gibbed death madness Mod includes basic
  557.                                | eliminator code, not much really, just enough
  558.                                | to make it fun. Also Qhenge now sports a
  559.                                | lightning gun instead of a rocketlauncher, an
  560.                                | extra nailgun or two some armor, and more
  561.                                | ammo.
  562. FAKEIT09.ZIP   130314  11-10-96  Quake: - Fakeit Info [.] New . (by GamesNet)
  563. FAST3.ZIP      153363  11-03-96  Quake: - Fast Flag Info [-/D] New - (by
  564.                                | GamesNet) TeamFortress v1.3 Quake Map
  565. FASTQCC.ZIP    154800  10-07-96  Quake: - This is the standard qcc with a num
  566.                                | of mods to make i Mostly for unix users, but
  567.                                | if you have a PC compiler (hopefully gc
  568.                                | should compile ok. On the included .qc files
  569.                                | this compiles abo twice as fast. The mods to
  570.                                | make it go 3.5x-4x faster just don't for some
  571.                                | reason. stay on top of it. This version DOES
  572.                                | work. ;)
  573. FEMPLAYR.ZIP    20544  10-06-96  Quake: - This is a texture replacement for
  574.                                | the player in Quake. It replaces the pla in
  575.                                | Quake with a female warrior.
  576. FFIELD.ZIP     686007  11-03-96  Quake: - Union Force Field Info [.] New ./L
  577.                                | (by GamesNet)
  578. FIRE.ZIP       149582  09-21-96  Quake Registered 1.0: - fIreZtar's First Info
  579.                                | [./D] New - (by GamesNet) Now VISed! One
  580.                                | wind-tunnel,two lifts,a grenade launcher,
  581.                                | Rather neat small DM level. Btw, don't pay
  582.                                | attention to the message "bonus item fell
  583.                                | out..etc", it's just coz I Hex edited it at
  584.                                | the end and took out an armor.
  585. FIREPOWR.ZIP   140748  10-01-96  Quake: - Freak's Firepower
  586. FLAMES.ZIP     370608  09-30-96  Quake: - FLAMES & FLARES - the Quake flames a
  587.                                | flare addition! Info [.] New ./L (by
  588.                                | GamesNet) I was just playing with QuakeC,
  589.                                | trying to add weapons.. and th kind of
  590.                                | emerged while I was writing something
  591.                                | completely different original project failed
  592.                                | miserably (I've given now) so I started these
  593.                                | instead..
  594. FLARE2.ZIP     124891  10-01-96  Quake: - Quake Flares 2
  595. FRAGGIN.ZIP    249516  10-01-96  Quake: - fraggin.dem Hall.bsp
  596. FRAGYARD.ZIP   152467  11-10-96  Quake: - Fragyard Info [-/D] New - (by
  597.                                | GamesNet) My first attempt at Quake editing.
  598.                                | This map was based on the Quake map
  599.                                | d2map07.bsp by Tom Mustaine, which was a
  600.                                | remake of the Doom 2 map 7. My friends and I
  601.                                | liked it so much, we wanted to extend it a
  602.                                | bit, by adding some more brushes and changing
  603.                                | a few things.
  604. FRCASTLE.ZIP   326667  11-03-96  Quake: - Fear Castle Info [S/D] New . (by
  605.                                | GamesNet) Single and Deathmatch Quake castle
  606.                                | map Additional thanx to : id, bsp, and the ot
  607.                                | tools
  608. FREDCAST.ZIP   209420  10-23-96  Quake REG 1.01 or hi: - FredCast Info [-/D]
  609.                                | New . (by GamesNet) Deathmatch map - No exit
  610.                                | Made for lots of close combat
  611. FUNRUN.ZIP     227836  11-20-96  Quake: - FunRun Info [.] New . (by GamesNet)
  612. GALORE.ZIP     188630  10-22-96  Quake: - Quake Dm Level! DL it This is a BETA
  613.                                | version, there will be MANY modifications
  614.                                | before uploading to cdrom.com.. Final version
  615.                                | should done soon
  616. GENIUS.ZIP      12822  10-01-96  Quake: - Genius Missiles(tm) v1.0
  617. GIBGUNS.ZIP    126161  10-01-96  Quake: - Gib Guns v.1b
  618. GIGGLER2.ZIP   278578  09-29-96  Quake: - Giggler2.bsp - Cloud Castle Info
  619.                                | [./D] New - (by GamesNet) Deathmatch Quake
  620.                                | map made for the deathmatch 2 setting. A
  621.                                | castle in the sky. Other Works : Giggler.bsp
  622.                                | Qflag.bsp - Quake Capture the Flag Qtag.bsp -
  623.                                | Quake Tag
  624. GIGGLER4.ZIP   603683  10-17-96  Quake: - Giggler4.bsp Info [./D] New - (by
  625.                                | GamesNet) Fairly large deathmatch Quake map
  626.                                | made for th deathmatch 2 setting. Other Works
  627.                                | : Giggler.bsp Giggler2.bsp Giggler3.bsp
  628.                                | Qflag.bsp - Quake Capture the Flag Qtag.bsp -
  629.                                | Quake Tag
  630. GIL-SKIN.ZIP    23078  11-03-96  DI . .pRSenTieRt\/? [28.09.1996] <[o1 oF
  631.                                | o1]=> . HOW TO CREATE NEW PLAYER SKiNS IN
  632.                                | QUAKE . BY BARRET ALEXANDER, ID SOFTWARE <=>
  633. GIL-WIND.ZIP   212107  11-03-96  DI . .pRSenTieRt\/? [28.09.1996] <[o1 oF
  634.                                | o1]=> . WiNDOWS 32 BiT x86 DEDiCATED QUAKE
  635.                                | SERVER <=>
  636. GLASS.ZIP       38551  10-06-96  RealGlass - from The QuakeLab
  637. GODELQC5.ZIP   270059  10-22-96  Quake: - Later versions of this mod Version 5
  638.                                | of the Godel Quake C Mods.
  639. GONDOLA.ZIP    106141  10-06-96  The Gondola - from The QuakeLab
  640. GRAVITY2.ZIP   138656  10-01-96  Quake: - Gravity Grenades v2.0
  641. GREATGIB.ZIP   126161  10-23-96  Quake: - GORE QUAKE Info [.] New . (by
  642.                                | GamesNet) Do you wish Quake was more gory?
  643.                                | Well this Quake-C patch is your answer. This
  644.                                | gibs fly all ove the place. Just go try it.
  645. GRNDFEST.ZIP    27259  09-29-96  Quake: - Grenade Fest 2, Ogre's Revenge Info
  646.                                | [.] New . (by GamesNet) The boys at id were
  647.                                | too kind, they made all t handy targeting
  648.                                | functions and then didn't let the monsters us
  649.                                | half of them. Well if you've ever thought
  650.                                | that the monsters were easy to avoid in
  651.                                | Quake, don't worry. They can get smarter :)
  652. GUARDIAN.ZIP   153015  10-22-96  Guardian from The Quake Chronicles
  653. GUIDE101.ZIP   242794  10-14-96  Quake: - Guided Missiles v1.01
  654. HALLOW02.ZIP    96957  11-03-96  Quake: - HALLOWED GROUND Info [S/C] New - (by
  655.                                | GamesNet) When the Clans were young, a place
  656.                                | was needed for righteous battle! Additional
  657.                                | Credits to : Ben Morris (WORLDCR designer),
  658.                                | Walnut FTP site (ftp.cdrom.com), and id
  659.                                | Software. Special Thanks to : Jay Wilbur and
  660.                                | John Carmack of id Softwa answering all
  661.                                | manner of silly questions; the
  662. HARDTRGT.ZIP   242103  11-03-96  Quake: - Hard Target for QUAKE Info [-/D] New
  663.                                | - (by GamesNet) Hard Target is an Army Base
  664.                                | style DeathMatch level. There are 3 secret
  665.                                | areas that contain each artifact, the easiest
  666.                                | contains the Ring of Invisibility and the
  667.                                | hardest contains the Pentagram of Protection.
  668.                                | While the floating platform is your access to
  669.                                | the superior guard spot for players seeking
  670.                                | the secret area with
  671. HAVOC.ZIP      218115  11-03-96  Quake: - Havoc Info [-/D] New - (by GamesNet)
  672.                                | TeamFortress v1.3 Quake Map
  673. HEADS.ZIP      437282  10-01-96  Quake: - Heads.qc by Casey Robinson
  674. HEAP.ZIP       279877  10-14-96  Quake: - The Trash Heap V.1 Info [.] New -
  675.                                | (by GamesNet) Pretty small, but *I* like it
  676. HELLPLAY.ZIP    25414  10-01-96  Quake: - This is a remake of the Hellknight
  677.                                | refitted for the player.mdl. Not much
  678.                                | involved here just some simple changes.
  679. HELSCRAG.ZIP   219582  10-17-96  Quake: - Hell Scrag Info [S] New ./L (by
  680.                                | GamesNet)
  681. HOCKEY.ZIP     109354  11-03-96  Quake: - Et's Hockey Arena Info [-] New - (by
  682.                                | GamesNet) Cool Hockey Arena with stands and
  683.                                | all weapons
  684. HOMEFIX.ZIP    129903  11-20-96  Quake: - Selectable Homing Missile Fix Info
  685.                                | [S] New . (by GamesNet) I really enjoyed
  686.                                | Vhold's Homing missile patch made me want to
  687.                                | own patches). But I wanted to disable it in
  688.                                | deathmatch (Cheesey!) it selectable in single
  689.                                | player mode (sometime you don't want to h
  690.                                | crucified zombies).
  691. HOUSTRPS.ZIP   517014  11-03-96  Quake: - Enter the Dragon Info [S/C/D] New -
  692.                                | (by GamesNet) Enter the Dragon and House of
  693.                                | Traps are two unique single player levels for
  694.                                | Quake. In Enter the Dragon you will select
  695.                                | your skill level for your journey through the
  696.                                | House of Traps. You will have to choose 1 of
  697.                                | the 4 rooms to select your skill preference.
  698.                                | Each room being a little more difficult then
  699.                                | the previous.
  700. IDGLOBE.ZIP    133491  10-01-96  Quake: - IDGlobe.qc 1.2
  701. IMPULIST.ZIP     2206  10-01-96  Quake: - Standard Issue Impulse Lister for
  702.                                | Quake (IMPULIST)
  703. INFINITY.ZIP   221282  11-20-96  Quake: - Infinity Info [-/D] New - (by
  704.                                | GamesNet) A cool deathmatch level that I did
  705.                                | primarily as a learning experience. I'm more
  706.                                | pleased than I had expected with the results.
  707.                                | The main lesson I learned, however, is to
  708.                                | avoid large open areas in Quake, as they tend
  709.                                | to slow down Pentiums at the bottom end of
  710.                                | the system requirements for Quake.
  711. INITIAL.ZIP    490885  10-17-96  Quake: - Initial Horror Info [S] New - (by
  712.                                | GamesNet) My first contribution to Quake
  713.                                | Single player levels.
  714. INTHESKY.ZIP   133682  11-20-96  Quake: - Up In The Sky Info [-] New - (by
  715.                                | GamesNet) This is my first map (can't you
  716.                                | tell?). I started on a bigger map before
  717.                                | using only WorldCraft then I started messing
  718.                                | around with Quakemap which I liked but I
  719.                                | found was missing certain features and the
  720.                                | invaluable 3d view!....the other map
  721.                                | shouldn't be too far away now so watch out
  722.                                | for it.
  723. IPEXIT05.ZIP   141077  10-06-96  Quake: - IP Exit v0.5 by Shoaib Kamil
  724. IRONWLVT.ZIP   749395  10-01-96  Quake: - Ok, this is my attempt at combining
  725.                                | alot of the qc patches together.
  726. IWBOT16.ZIP    562386  10-01-96  Quake: - IronWulvt's Deathmatch Bot
  727. JCFCRT00.ZIP   103774  11-10-96  Qauke: - j.c.f.'s court o' death Info [-] New
  728.                                | - (by GamesNet) wannabe yogi
  729. JQL.ZIP        148081  10-22-96  Quake: - John's Quake Launcher 1.0 - Win95
  730.                                | 13/10/96
  731. JUDAS24.ZIP    400702  11-03-96  Quake: - Judas24 (v1.0) Info [-] New - (by
  732.                                | GamesNet) Judas24 is based on my judas23.wad
  733.                                | (for DOOM2 deathmatch) and represents the
  734.                                | last level in the Judas Series for either
  735.                                | DOOM2 OR Quake. I have designed this level to
  736.                                | be used with Avatar's deathmatch 3 QuakeC
  737.                                | patch (included) (See below for more details.)
  738. KICKASS.ZIP    133715  10-01-96  Quake: - KickAss Weapons Collection v1.0
  739. KILLEMAL.ZIP    36166  10-17-96  Quake: - Kill 'em all Info [.] New . (by
  740.                                | GamesNet) Only one room, but there's ACTION,
  741.                                | ACTION and ACTION. Additional Credits to :
  742.                                | Jim Lowell for Thre Holger Rssig for testing
  743.                                | and forcing me to publish this map. Bill
  744.                                | Gates for his fantastic Win95 ;-) ID Software
  745.                                | for the best game since DOOM * Play
  746.                                | Information *
  747. KINGS1.ZIP     337033  09-21-96  Quake: - Kings Arena 1 Info [S/D] New - (by
  748.                                | GamesNet) Deathmatch Quake Map
  749. KISSQ.ZIP      110946  11-20-96  Quake: - KISS QUAKE Info [.] New -/G (by
  750.                                | GamesNet) It's Gene Simmons from Kiss !! Rock
  751.                                | !
  752. KNDYBASE.ZIP   409900  10-17-96  Quake: - KandyBase Info [-/D] New . (by
  753.                                | GamesNet) Nice, medium-sized level for
  754.                                | Deathmatch 2 _Very_ 3d, lots of divebombing
  755.                                | and jumping on people's heads guaranteed.
  756.                                | Also included is a quake C patch to make the
  757.                                | weapons more balanced (like in Doom2).
  758. KUAQE.ZIP      249629  10-06-96  Quake: - Combo Patch for Registered Quake
  759.                                | This patch combines: - A Flashlight (impulse
  760.                                | 12) - A Laser Targeting System (impulse 13) -
  761.                                | A Chase Camera (impulse 14) - A Flare Gun
  762.                                | (impulse 15) - A Monster Remover (impulse 16)
  763.                                | - Player Footstep Sound (impulse 17) -
  764.                                | Non-solid but Gibbable monsters (like Duk -
  765.                                | Shell Eject for Player Shotguns and Grunt
  766. KUAQE2.ZIP     269685  10-14-96  Quake: - Combo Patch For Registered Quake
  767. KYSENTRY.ZIP   288801  09-21-96  Quake: - Entryway - Quaked Info [.] New . (by
  768.                                | GamesNet) Basically Level One of Doom2
  769.                                | (Entryway) recre by my loving hands for
  770.                                | Quake. On Doom2 this l rocked. On Quake,
  771.                                | there is nothing even close
  772. KYSENTY2.ZIP   523326  09-29-96  Quake: - Entryway ][ - Quaked Info [S] New .
  773.                                | (by GamesNet) Basically Level One of Doom2
  774.                                | (Entryway) recre by my loving hands for
  775.                                | Quake. On Doom2 this l rocked. On Quake,
  776.                                | there is nothing even close Yeah well that
  777.                                | was the first one.. this is slightly updated
  778.                                | (shoulda been a hell of a lot more..
  779. LAVA.ZIP        35727  10-01-96  Quake: - Example for lava.
  780. LAVAFLOW.ZIP    41010  10-14-96  Quake: - LavaFlow Info [.] New . (by GamesNet)
  781. LAZSIGHT.ZIP   268083  09-29-96  Quake: Laser Sight 1.0 By Scott Ramsay Quake
  782.                                | C patch that adds a laser sight to all Quake
  783.                                | Weapons
  784. LDG.ZIP        129799  10-01-96  Quake: - LDG
  785. LETSROCK.ZIP   408520  11-10-96  Quake: - Let's Rock! Info [S] New - (by
  786.                                | GamesNet) Highly detailed blacksmith's shop
  787.                                | and home. No monsters, but it's worth taking
  788.                                | a look at. It's kinda dark, so you might want
  789.                                | to set r_ambient to 80 or so to show all the
  790.                                | detail.
  791. LIGHTB.ZIP       2809  10-01-96  Quake: - LightBomb 1.0
  792. LOADED.ZIP     431932  09-29-96  Quake: - -=lOAdEd=- by MaS Info [./D] New .
  793.                                | (by GamesNet) a great deathmatch area for for
  794.                                | all da people around the quakeworld
  795.                                | additional credits to : -id- Software da
  796.                                | makers of quest da dudez on #quakeed for
  797.                                | helping me beta testers : rene stuchlik, marc
  798.                                | hinterwel ralf kraus, michael drtil
  799. LODOSSV1.ZIP  1835756  10-01-96  Quake: - My very first Quake add-on Since I
  800.                                | am a big fan of Record of Lodoss War (a
  801.                                | Japanese anima I decided the first tiny one
  802.                                | would be of it. This doesnt do -too much-, in
  803.                                | fact all it is is some wav files. It replaces
  804.                                | the first boss sound effects. It is a very
  805.                                | nice battle song Lodoss. When you grab the
  806.                                | rune, it starts pla Because the level is
  807.                                | small it will continue t play until you shock
  808.                                | him the first time. It s
  809. LRKRZ_01.ZIP   153634  09-21-96  Quake: - Lurkerz QuakeC Weapons/Items Hack
  810.                                | Info [.] New . (by GamesNet) f the
  811.                                | Modification = I just wanted one Modified
  812.                                | Prog.Dat file with alot of new weapons and
  813.                                | items. so here is a quick lis them.
  814. MAGNET.ZIP     255735  10-01-96  Quake: - Level magnet.bsp This is the main
  815.                                | office for Magnet Interactive Studios used as
  816.                                | either a deathmatch or single player
  817.                                | adventure level. I ran vis about 30 hours on
  818.                                | the bsp and it never returned, so it may be
  819.                                | sluggish with the redraws and all. In this
  820.                                | version, however, I did run vis -fast and it
  821.                                | actually returned
  822. MAGNUM.ZIP     130728  10-01-96  Quake: - Magnum For Quake v.5
  823. MANGAB.ZIP     281545  11-10-96  Quake: - Manga Babe monster Info [.] New ./L
  824.                                | (by GamesNet)
  825. MAP01.ZIP      261156  11-10-96  Quake: - DooM II Map01 Info [./D] New - (by
  826.                                | GamesNet) Yet another conversion of DooM II
  827.                                | Map01.
  828. MAPENT.ZIP       8257  10-22-96  Quake: - MAPENT- Quake .bsp entity mapper I
  829.                                | originally thought entmap did what this pro
  830.                                | does - extract a entities from a .bsp file
  831.                                | into a text file fo easy editing and ma via
  832.                                | "qbsp -onlyents". Well, unless I've made
  833.                                | stupid mistake and actually DOES do that (O
  834.                                | the shame!) then thi program ought to ma
  835.                                | happy (like me).
  836. MAPSYNTX.ZIP    27849  10-01-96  Quake: - Quake Map Syntax checker
  837. MAP_EDIT.ZIP   164602  10-06-96  MAP_EDIT - "On the fly" Quake level editor -
  838.                                | simply QuakeC patch
  839. MAP_ED~1.ZIP   172306  10-14-96  Quake: - MAP_EDIT_PRO
  840. MARSBASE.ZIP   671532  10-14-96  Quake: - Marsbase Info [S/D] New - (by
  841.                                | GamesNet) GREAT deathmatch level for 6+
  842.                                | players Beta Testing : Duke, Emb^Ihos Other
  843.                                | Works : Volcano.bsp Moonbase.bsp
  844. MARTIM3.ZIP    211637  11-10-96  Quake: - Deathmatch Competition '96 Tim and M
  845.                                | Info [-/C/D] New - (by GamesNet) This level
  846.                                | was specially designed to kill... and kill
  847.                                | and kill and so on. It's a perfect deathmatch
  848.                                | level for two playe but three or more works
  849.                                | fine to. (No stupid one player mode
  850.                                | here!!!!!!!) Deathmatch rules!
  851. MBOMBS.ZIP     131660  10-06-96  Quake: - This is modified version of "BOMBS8"
  852.                                | "GRAP109B" it ha tested but, so far I have
  853.                                | not found any bugs. has yet to be te a
  854.                                | internet server so if anyone test it. I wo
  855.                                | like to know if i relatively well. Also, if
  856.                                | someone sets up a server with it on it know I
  857.                                | would to check it out against other people. I
  858.                                | hope the pro
  859. MDL23DS.ZIP     72370  10-01-96  Quake: - Convert Quake .MDL files to 3D
  860.                                | Studio format.
  861. MDLEDIT.ZIP    182582  11-03-96  MDLEDIT is a QUAKE-.MDL editor MAKE YOUR OWN
  862.                                | MONSTERS/WEAPONS... [DOS]
  863. MDLFLAG.ZIP      7980  10-01-96  Quake: - MDLFLAG v1.0 This MS QuickC 2.5
  864.                                | compiled executable allows to change the fl
  865.                                | any Quake model (.mdl) file. Command line
  866.                                | execution is as follows mdlflag <modelname>
  867.                                | <flag1> [flag2 [flag3] .. <modelname> is the
  868.                                | filename of the model with the .mdl extensio
  869. MDLVW2.ZIP      46271  10-01-96  Quake: - mdlview version 2.00
  870. MEDDLE16.ZIP   184662  10-06-96  Quake: - MedDLe v1.6
  871. MEGA99.ZIP     140644  10-01-96  Quake: - Mega Weapons by Crazed
  872. MEGA_999.ZIP    49029  10-06-96  Quake: - mega_999 example Info [S/D] New -
  873.                                | (by GamesNet) Increase players health to 999.
  874. MILFOUR.ZIP     50785  10-14-96  Quake: - The Quad-Sectioned Military Door
  875. MILLITE.ZIP     11979  10-06-96  The Military Base Lightpost - from the QuakeL
  876. MINI.ZIP       326746  09-21-96  Quake: - Mini Info [S] New - (by GamesNet)
  877.                                | This is my first level for id's incredible
  878.                                | game QUAKE. It was born while learning how to
  879.                                | edit Quake, how to use triggers, make doors,
  880.                                | lights and all that kind of things. There's
  881.                                | also another reason for its size. It's so
  882.                                | small because a full VIS already takes about
  883.                                | 30 minutes on my
  884. MIPIDX~1.ZIP   147526  10-22-96  Quake: - MIPINDEX, a miptexture indexer for D
  885.                                | version 1.1a by Edward Kiser October 19 This
  886.                                | utility can generate a WAD2 from your Qu
  887.                                | files, whether you've unpacked your PAKs or n
  888.                                | It does not duplicate miptextures in the WAD2
  889.                                | It can use other WAD2s as source material. It
  890.                                | can remove unused space from a WAD2. It can
  891.                                | remove the textures from BSPs, resulti in DST
  892.                                | files which are 25%-33% smaller, and m
  893.                                | suitable for distribution. The DSTs can be co
  894. MISERY.ZIP     663001  10-17-96  Quake (of course): - No campers palace, die w
  895.                                | honor! Info [S] New - (by GamesNet) Blood
  896.                                | please! Additional Credits to : Ben Morris
  897.                                | and IdSoftware.........
  898. MNSTLURE.ZIP   258336  10-01-96  Quake: - Monster Lure and Nail bomb
  899. MODQ12.ZIP       3199  10-06-96  How to play modem quake FAQ 1.2! By Michael
  900.                                | Wise. Tells you how to play modem quake
  901.                                | efficiently the headaches. COMPLETE GUIDE.
  902.                                | Not just part of the info you need, ALL OF
  903.                                | IT! (doesn't include info on INTERNET or
  904.                                | NETWORK gaming...sorry!) Troubleshooting
  905.                                | information included. GET IT Author at:
  906.                                | mikewise.ddd@juno.com
  907. MONSEV10.ZIP    43113  09-29-96  Quake: - monster evasion Info [.] New . (by
  908.                                | GamesNet) F THE MODIFICATION Ever want to
  909.                                | pump a double load of buckshot i the back of
  910.                                | a fle grunt? Or watch enforcers scatter as a
  911.                                | grena comes bouncing thi Now you can.
  912. MOP2.ZIP       848093  10-01-96  Quake: - Mobsters On Parade 2 : Quake V 1.0
  913. MOTION.ZIP      32238  10-01-96  Quake: - SECURITY MOTION-DETECTORS
  914. MS11_CLT.ZIP   392621  10-07-96  Quake: - M U L T I S K I N 1.1
  915. MS11_SRV.ZIP   146575  10-07-96  Quake: - M U L T I S K I N 1.1
  916. MSKIN1.ZIP    1451519  11-03-96  multiskinner pro create your individual
  917.                                | quake-match faces or use 20 pre-done bonus:
  918.                                | player-bot ((( VERY INTELLIGENT )))
  919.                                | [D0S/WIN95] [10/10/96] [X/4]
  920. MSKIN2.ZIP    1447655  11-03-96  multiskinner pro create your individual
  921.                                | quake-match faces or use 20 pre-done bonus:
  922.                                | player-bot ((( VERY INTELLIGENT )))
  923.                                | [D0S/WIN95] [10/10/96] [X/4]
  924. MSKIN4.ZIP     369979  11-03-96  multiskinner pro create your individual
  925.                                | quake-match faces or use 20 pre-done bonus:
  926.                                | player-bot ((( VERY INTELLIGENT )))
  927.                                | [D0S/WIN95] [10/10/96] [X/4]
  928. MSPRO.ZIP     4024358  10-06-96  Quake: - M U L T I S K I N - P R O - v1.0 FOR
  929.                                | MULTIPLAYER QUAKE - DEATHMATCH/CO-OP
  930. MULTIW.ZIP     651292  10-01-96  Quake: - Multiweapon Mod
  931. MUNY01.ZIP      33658  10-06-96  Quake REG 1.01 or hi: - MunY 01 Info [S/D]
  932.                                | New . (by GamesNet) MunY 01, Deathmatch only
  933.                                | map. Best with 2 or 3 players. There is NO
  934.                                | EXIT in this level.
  935. MUNY02.ZIP      43584  10-06-96  Quake REG 1.01 or hi: - MunY 02 Info [S/D]
  936.                                | New . (by GamesNet) MunY 02, Deathmatch only
  937.                                | map. Best with 4+ players. There is NO EXIT
  938.                                | in this level.
  939. MUNY03.ZIP      70983  10-06-96  Quake REG 1.01 or hi: - MunY 03 Info [S/D]
  940.                                | New . (by GamesNet) MunY 03, Deathmatch only
  941.                                | map. Best with 4+ players. There is NO EXIT
  942.                                | in this level.
  943. NEWEJE-1.ZIP   152240  09-29-96  Quake: - Shell Eject for Shotguns Info [.]
  944.                                | New ./L (by GamesNet) This mod make shells be
  945.                                | ejected from the sing and double shotguns. It
  946.                                | includes
  947. NEWWAD12.ZIP   227253  10-01-96  Quake: - NewWad 1.2 (originally pcx2wad by
  948.                                | daniel gilliland); Modified by Christopher
  949.                                | Wise (wise@eng2.eng.monash.edu.au) NewWad is
  950.                                | a program to add textures in pcx, b or lbm
  951.                                | formats to the WAD2 files that are used by
  952.                                | qbsp. NewWad is my modification to PCX2WAD
  953.                                | 0.98 by daniel gilliland. pcx2wad now
  954.                                | performs anti-aliasing on the sma
  955. NOWPATCH.ZIP   261580  10-01-96  Quake: - How to use QuakeC patch files
  956.                                | without killing yourself
  957. NRR1.ZIP       598879  11-20-96  Quake: - Ned Ryerson's Revenge v1 Info [S/D]
  958.                                | New - (by GamesNet) Big(ish) base level
  959.                                | designed specifically with deathmatch in
  960.                                | mind...platforms.....weapo and more platforms.
  961. OBIWAN.ZIP     565141  10-17-96  Quake: - Prepare for HELL Info [S/D] New .
  962.                                | (by GamesNet) This is my first attempt at a
  963.                                | single player level. So I really hope you
  964.                                | enjoy this one. Additional thanks to :ID
  965.                                | Software for the game ever ! (until the
  966.                                | sequel) Chris Carollo and Trey Harrison for
  967.                                | QUEST (great job !)
  968. OFFICE.ZIP     168710  10-17-96  Quake: - Office Info [-] New - (by GamesNet)
  969.                                | Small DM level center around multi-story buil
  970. OH-TE4M4.ZIP  1471005  10-07-96  Quake: - oh-te4m4 Demo file of a 12 player
  971.                                | LAN teamplay-2. Thi demo was recorded on
  972.                                | 09/21/96, at the Perry, Ohio DeathFest. We
  973.                                | had 16 people, but forgot to r the action
  974.                                | while everyone was there... Oh wel next time.
  975. OLD_DM.ZIP     146519  10-01-96  Quake: - Old Deathmatch Mode!
  976. OOZDM5.ZIP     118814  10-14-96  Quake: - DeathMatch Demo
  977. PALCNVRT.ZIP    10346  10-14-96  Quake: - Palette Converter 1.0
  978. PAT1.ZIP        97231  11-20-96  Quake: - Pat1-The Island of Hell Info [-/D]
  979.                                | New . (by GamesNet) Deathmatch Level for 3+
  980.                                | Additional thanx to : The guy that made
  981.                                | Quakemap,and especiall
  982. PATV103.ZIP    443681  10-14-96  Quake: - Patch Manager. When quake was
  983.                                | released I started building my patch file
  984.                                | collection, now I'm stuck with a major
  985.                                | problem! What do I have? Where did I put that
  986.                                | patch... Impulse did what? Well, out of pure
  987.                                | frustration I wrote this li program that'll
  988.                                | pick up what you have. Patman win95 based
  989.                                | quake-patch-launcher with the
  990. PENTAMID.ZIP   437320  11-10-96  Quake: - Pentamid by Darin McNeil Info [-/D]
  991.                                | New . (by GamesNet) This is a medium sized DM
  992.                                | level. A 3-level pyramid-type structure that
  993.                                | offers lots of fragging opportunities.
  994. PETDOGS.ZIP    184995  09-29-96  Quake: - Petdogs Info [.] New . (by GamesNet)
  995. PISTOL13.ZIP   128630  10-23-96  Quake: - Pistol 1.3 Info [S/C/D] New S (by
  996.                                | GamesNet) This .qc patch contains a pistol
  997.                                | with pistol firing sound. It is your main
  998.                                | weapon and repl the shotgun. The shotgun and
  999.                                | the super shotg are both found under number
  1000.                                | 3. No pistol.mdl thou please make one and
  1001.                                | send it to me.
  1002. PIXEL.ZIP      133745  10-01-96  Quake: - Non-Pixel Explosions
  1003. PLACEBO.ZIP    680730  11-20-96  Quake: - "The Place Of Belonging" Info
  1004.                                | [S/C/D] New - (by GamesNet) Complete, Very
  1005.                                | Large Quake Map
  1006. PLAT.ZIP        33925  10-07-96  The Standard Plat - from The QuakeLab
  1007. PLATS.ZIP      135705  10-14-96  Quake: - Platfoems of Death
  1008. PLATTOPS.ZIP    67508  10-07-96  The Standard Plats Starting At The Top (2
  1009.                                | types) - from the QuakeLab
  1010. PLAUNCH.ZIP    125431  10-01-96  Quake: - Human Launcher by Michael Gargiulo
  1011. PLKNIGHT.ZIP    20153  10-01-96  Quake: - Player Knight - Replacement skin for
  1012.                                | Quake player model
  1013. POLYED16.ZIP   183772  10-01-96  Quake: - PolyEd v1.6
  1014. POUNDER.ZIP    153120  11-03-96  Quake: - Pounder Info [-/D] New - (by
  1015.                                | GamesNet) Deathmatch Quake Map
  1016. POWARMOR.ZIP   143127  10-09-96  Quake: - Power Armor Info [.] New ./L (by
  1017.                                | GamesNet) Powered Armor Patch:
  1018. PPDM1.ZIP      153859  10-17-96  Quake Registered 1.0: - PPDM1 Info [S/D] New
  1019.                                | - (by GamesNet) A small deathmatch level. A
  1020.                                | lift, many teleporters and a switch to make
  1021.                                | your opponents (or your teammates) take a
  1022.                                | bath in well heated lava (go visit the Volc
  1023.                                | God!) This level is designed to play with
  1024.                                | deathmatc setting. There's a room containing
  1025.                                | the Pentagram
  1026. PPDM2.ZIP      164624  11-03-96  Quake Registered 1.0: - PPDM2 Info [./D] New
  1027.                                | - (by GamesNet) This is PPDM2. A rather small
  1028.                                | deathmatch leve including a *very* fast
  1029.                                | windtunnel, lifts and enough ammo for all :).
  1030.                                | This level plays best with the deathmatch 2
  1031.                                | setting. There is no Pentagram of Protection
  1032.                                | around, this time (We played a 5player
  1033.                                | deathmatch on that map and i decided to not
  1034.                                | include it anymore).
  1035. PROG106A.ZIP   126519  10-23-96  Quake: - Quake 1.06 fish bug fix Info [.] New
  1036.                                | . (by GamesNet)
  1037. PROGS106.ZIP   229836  10-04-96  QuakeC: - sources
  1038. PROJ1_91.ZIP   707237  10-06-96  QUAKE Project1 v 0.91
  1039. PSISLUG.ZIP    384728  10-01-96  Quake: - Psionic Slug Info [S] New ./L (by
  1040.                                | GamesNet)
  1041. PUSHER.ZIP      70936  10-06-96  Wind Tunnels & River Current from The QuakeLa
  1042. Q-FAQ20.ZIP     79912  10-06-96  Unofficial QUAKE FAQ 2.0 by Toby Goldstone
  1043. Q101-106.ZIP   360825  10-01-96  Quake 1.01 - 1.06
  1044. QBARNTC.ZIP   1283839  11-10-96  QUAKE: - Banrey Quake ! Info [.] New ./G (by
  1045.                                | GamesNet) After the defeat of Shub Nigurath ;
  1046.                                | a small b of his followers summon the
  1047.                                | ultimate evil force BARNEY !!!! Barney and
  1048.                                | his many evil followers come throu the
  1049.                                | slipgate . Your only choice is to go through
  1050.                                | Quake world again destroying all of Barney's
  1051. QBSP256B.ZIP    62240  10-06-96  Minorly Enhanced QBSP v29 for Win32: A Quake
  1052.                                | level compiler
  1053. QBSP_2.ZIP     163552  10-01-96  Quake: - code Linux Machine (1.3.89)
  1054.                                | Includes: qbsp,light,vis,bspinfo,entmap
  1055. QCANNON1.ZIP   233470  10-23-96  Quake: - QuakeCannon Info [.] New . (by
  1056.                                | GamesNet) So you're minding your own
  1057.                                | business, doin' yo thing, when suddenly, you
  1058.                                | see a rocket launcher! Hey! That's never been
  1059.                                | there before! You mosey on over (intending to
  1060.                                | grab it), when sudden, the inert rocket launc
  1061.                                | starts firing!
  1062. QCCEI.ZIP       27973  10-01-96  Quake: - QCC Easy Installer 1.0 Makes it easy
  1063.                                | to Compile QuakeC
  1064. QCIDE060.ZIP    55014  10-06-96  Quake: - Quake C - Integrated Development
  1065.                                | Environment BETA Info [.] New . (by GamesNet)
  1066.                                | A IDE for developing QuakeC Patches. - All
  1067.                                | you ever need for editing and switching
  1068.                                | between the various *.qc files of Quake - All
  1069.                                | standard editing functions like cut&pas load,
  1070.                                | save, saveAs, search&replace, even a DOSShell
  1071. QCPL_20.ZIP     28999  09-29-96  - Quake C Patch Launcher v2.0 (QCPL) Requires
  1072.                                | DOS, Quake Registered. QCPL offers 4DOS style
  1073.                                | descriptions for all Quake C Patches both
  1074.                                | compiled and source. It offers the ability to
  1075.                                | compile QC source and lauch Quake C patches
  1076.                                | with optional paramters.
  1077. QCPUP.ZIP     1216496  10-07-96  - Qcp - . QCP Quake Patches All of these are
  1078.                                | cool,they are the latest versions... Review
  1079.                                | the readme files in each directory. [30-08-96]
  1080. QDE1M1.ZIP      86837  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1081.                                | romp through E1M1 of Quake, in a not so
  1082.                                | grace- ful manner. . Requires the REGISTERED
  1083.                                | VERSION of Quake to run!
  1084. QDE1M2.ZIP     105424  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1085.                                | romp through E1M2 of Quake, in a not so
  1086.                                | grace- ful manner. . Requires the REGISTERED
  1087.                                | VERSION of Quake to run!
  1088. QDE1M3.ZIP     190143  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1089.                                | romp through E1M3 of Quake, in a not so
  1090.                                | grace- ful manner. . Requires the REGISTERED
  1091.                                | VERSION of Quake to run!
  1092. QDE1M4.ZIP     245235  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1093.                                | romp through E1M4 of Quake, in a not so
  1094.                                | grace- ful manner. . Requires the REGISTERED
  1095.                                | VERSION of Quake to run!
  1096. QDE1M5.ZIP     236694  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1097.                                | romp through E1M5 of Quake, in a not so
  1098.                                | grace- ful manner. . Requires the REGISTERED
  1099.                                | VERSION of Quake to run!
  1100. QDE1M6.ZIP     190390  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1101.                                | romp through E1M6 of Quake, in a not so
  1102.                                | grace- ful manner. . Requires the REGISTERED
  1103.                                | VERSION of Quake to run!
  1104. QDE1M7.ZIP      63578  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1105.                                | romp through E1M7 of Quake, in a not so
  1106.                                | grace- ful manner. . Requires the REGISTERED
  1107.                                | VERSION of Quake to run!
  1108. QDE1M8.ZIP     424658  10-02-96  King REoL runs through QUAKE! - . Watch KR
  1109.                                | romp through E1M8 of Quake, in a not so
  1110.                                | grace- ful manner. . Requires the REGISTERED
  1111.                                | VERSION of Quake to run!
  1112. QDM11.ZIP      134007  10-01-96  Quake: - QUAKEDM: A DOOM to Quake Geometery
  1113.                                | Convertor
  1114. QENTITY.ZIP     16343  10-07-96  QUAKE ENTITIES. This is a file listing all
  1115.                                | the programming entities of QUAKE to help map
  1116.                                | and level programmers.
  1117. QFLAG.ZIP      327856  09-29-96  Quake: - Quake Capture the Flag Info [./D]
  1118.                                | New - (by GamesNet) Team match Quake map
  1119.                                | featuring QuakeC coding by Gary Griggs.
  1120.                                | (ggriggs@gis.net)
  1121. QGRAPH15.ZIP   278194  10-14-96  Quake: - QGRAPH15.
  1122. QLAUNCH.ZIP      9941  09-29-96  Quake launcher V0.99 Qlaunch launches quake C
  1123.                                | mods without any problems... Want more info?
  1124.                                | download this file and read the readme.txt
  1125.                                | that is included.
  1126. QLV12.ZIP       15512  10-14-96  Quake: - QL the QUAKE launcher v1.2
  1127. QM.ZIP         176442  09-30-96  Quake Manager v1.0 Introduction As you can
  1128.                                | tell, I didn't spend a lot of time writing a
  1129.                                | real help file! This program is pretty simpl
  1130.                                | use and therefore does not need too much
  1131.                                | explaini The reason why I wrote this program
  1132.                                | was becau of the
  1133. QMAP20B.ZIP    241622  10-01-96  Quake: - QuakeMap 2.0 BETA
  1134. QMAP20B3.ZIP   264114  10-06-96  QuakeMap 2.0 BETA* third release Release :
  1135.                                | 1.10.96. For Windows 95. BETA VERSI
  1136. QMAP20B4.ZIP   301115  10-14-96  Quake: - QuakeMap 2.0 BETA 4th release This
  1137.                                | is a preversion of QuakeMap 2.0, a
  1138.                                | level/patch/etc editor for the game by ID
  1139.                                | Software.
  1140. QPLUS15.ZIP    263351  09-30-96  Quake: - Quake Plus 1.5 Info [.] New ./Q (by
  1141.                                | GamesNet) Quake Plus is a combination of
  1142.                                | different Quak enhancements making game more
  1143.                                | realistic by utilizing a "use" key activate,
  1144.                                | get or d Lots of other features are included,
  1145.                                | with onl few impulse keys ne to access them.
  1146.                                | While too powerful weapons an powerups are
  1147.                                | avoide
  1148. QPU12.ZIP       30522  10-01-96  Quake: - QPU v1.2 - by Richard Nichols
  1149. QSE372F.ZIP   1447215  09-29-96  Quake Server Explorer v3.7.1 Full Version The
  1150.                                | Original GUI Quake Server Picker!
  1151. QSLFD.ZIP        7281  10-01-96  Quake: - Quake SelfDestruct 1.0
  1152. QSPAWN_H.ZIP    97026  10-14-96  Quake: - qspawn_h
  1153. QSPY31.ZIP      78478  10-01-96  Quake: - Quake Spy 3.1, (c) 1996
  1154. QSW106_1.ZIP  1454132  10-01-96  Quake SW 1.06
  1155. QSW106_2.ZIP  1454223  10-01-96  Quake SW 1.06
  1156. QSW106_3.ZIP  1448592  10-01-96  Quake SW 1.06
  1157. QSW106_4.ZIP  1447581  10-01-96  Quake SW 1.06
  1158. QSW106_5.ZIP  1449725  10-01-96  Quake SW 1.06
  1159. QSW106_6.ZIP  1447866  10-01-96  Quake SW 1.06
  1160. QSW106_7.ZIP   399481  10-01-96  Quake SW 1.06
  1161. QSWIN085.ZIP    48970  10-01-96  Quake: - Quake Studio Beta 0.85
  1162. QT-OGRE.ZIP    129164  09-30-96  Quake: - QTEST Ogres Info [S/C] New - (by
  1163.                                | GamesNet) In the original version of Quake,
  1164.                                | QTEST, when placed a Ogre in a level, it shot
  1165.                                | nails, like Perforator. But when the release
  1166.                                | version came no more nail shootin Ogre. This
  1167.                                | patch fixes t and the Ogres now shoot nails
  1168.                                | instead of gren Instructions : Make a
  1169.                                | directory called 'ogre (or whatever you
  1170.                                | choose) in the Quake directory. Place the
  1171. QTAG.ZIP       560947  09-29-96  Quake: - Quake Tag Info [./D] New - (by
  1172.                                | GamesNet) Team match Quake map featuring
  1173.                                | QuakeC coding by Gary Griggs.
  1174.                                | (ggriggs@gis.net)
  1175. QTALK.ZIP      241247  10-14-96  Quake: - Talk
  1176. QTEAM150.ZIP   746263  10-01-96  Quake: - QTeam 1.50
  1177. QTROOPER.ZIP    33274  10-01-96  Quake: - This texture depicts a modified
  1178.                                | tatooine stormtrooper
  1179. QUAK-TGM.ZIP     1526  11-12-96  GamesNet info legend for Quake Info [S/C/D]
  1180.                                | New S/G/D/L/Q/M (by GamesNet) . .
  1181.                                | +-Deathmatch . +-Cooperative . +-Single
  1182.                                | Player . New S/G/D/L/Q/M . . +-New Music
  1183. QUAKECC.ZIP    223892  11-03-96  make your OWN C-BASED subroutines for quake
  1184.                                | [DOS]
  1185. QUAKECPP.ZIP   164758  10-07-96  Quake C powerpack This is a collection of
  1186.                                | codes...
  1187. QUAKEED.ZIP    211617  10-04-96  QuakeEd 2.0 by John Carmack and John Romero
  1188. QUEST041.ZIP   172710  10-01-96  Quake: - Changes for Quest 1.04:
  1189. QUMA10.ZIP     251999  10-01-96  Quake: - QuMa v1.0
  1190. QWDED106.ZIP   219047  10-04-96  This is an unsupported release of a native
  1191.                                | Win32 x86 Quake dedicated server.
  1192. Q_UNLAG1.ZIP   325921  10-09-96  Quake: - quake unleashed aggression 1 Info
  1193.                                | [S/D] New - (by GamesNet) Unlag 1 for
  1194.                                | Quake... Deathmatch Map
  1195. RA.ZIP         246299  11-03-96  Quake: - The Tomb of Ra Info [S/C/D] New -
  1196.                                | (by GamesNet) The ambience of the level is
  1197.                                | designed to refl a deserted tomb
  1198. RACNAB20.ZIP   150090  10-01-96  Quake: - RACNAB v2.0
  1199. RANDOM.ZIP     131418  10-06-96  Quake: - Random Items Info [-/D] New - (by
  1200.                                | GamesNet) Finally, something to help equalize
  1201.                                | deathmatc Items will appear and regenerate at
  1202.                                | random it locations.
  1203. RAPFIRE2.ZIP   183341  10-22-96  Quake: - Rapid fire shotgun II. This weapon
  1204.                                | is for those players who are gett their butts
  1205.                                | ;-)..... This weapon is an improvement over
  1206.                                | the first Rapid Fire Shotgun. This model has
  1207.                                | a muzzle flash and also ejects shells. This
  1208.                                | weapon has all new models, sounds and
  1209.                                | modified qc co I used Meddle 1.5 to get the
  1210.                                | wire frame model
  1211. RAZORS.ZIP      37462  10-06-96  The Razor Blades - from The QuakeLab
  1212. RDI.ZIP        128702  10-17-96  Quake: - Random Deathmatch Items Info [.] New
  1213.                                | . (by GamesNet)
  1214. REAPRB07.ZIP   155822  11-03-96  Quake: - The Reaper Bot Info [.] New . (by
  1215.                                | GamesNet)
  1216. REAPRSKN.ZIP   386186  11-10-96  Quake: - A Reaper Bot Skins File Info [.] New
  1217.                                | ./L (by GamesNet) Just a skins replacement
  1218.                                | file to allow 16 different colored player run
  1219.                                | around fragging each other. There are no
  1220.                                | custom skins here - I the original player
  1221.                                | model and then changed th shirt and pants col
  1222.                                | just like a network or Internet frag fest wit
  1223.                                | all the DUMB C3p
  1224. REDPIT.ZIP     152189  10-09-96  Quake: - redpit Info [-] New - (by GamesNet)
  1225.                                | A DM Level aimed at 4-8 player games,
  1226.                                | challenging, see if you have the guts to get
  1227.                                | quad. There will Seasons en fer.
  1228. RONZO1.ZIP     156227  10-22-96  Quake: - Ronzo1 is my first level and my firs
  1229.                                | release. There will that i will release soon
  1230.                                | with a cpatch for Qt
  1231. RUMBLE.ZIP     223401  09-29-96  Quake: - Rumble Info [-/D] New . (by
  1232.                                | GamesNet) Deathmatch level.
  1233. RUNWAYS.ZIP    239832  10-17-96  Quake: - The Runways Info [./D] New - (by
  1234.                                | GamesNet) This is my first map The Runways.
  1235.                                | This is the first version of this dm level I
  1236.                                | plan on releasing another version in a few
  1237.                                | days, the new version will also include the
  1238.                                | .map so anyone can edit it. This is a cool dm
  1239.                                | level with Runways running across the air,
  1240.                                | its pretty neat, I hope ya like it
  1241. SACRIFCE.ZIP   175387  10-01-96  Quake: - Remember how id told us you would be
  1242.                                | able to sacrifice the heads of y enemies to
  1243.                                | the gods? Well, now you can with this amazing
  1244.                                | patch, brought to you by Broken... Download
  1245.                                | and enjoy. Includes the progs.dat, and the
  1246.                                | source code..
  1247. SAMBOT.ZIP     739064  09-21-96  Quake: - SamBot Info [.] New . (by GamesNet)
  1248.                                | f the Modification -
  1249. SATANDEN.ZIP   321068  11-10-96  Quake: - Satan's Den Info [S] New - (by
  1250.                                | GamesNet) Full Quake map.
  1251. SD.ZIP         127980  09-30-96  Quake: - SuperDetectors Info [S/C/D] New -
  1252.                                | (by GamesNet) This is a remake of the
  1253.                                | MOTION-DETECTORS by K The Detectors now are
  1254.                                | free, can't be killed, have unlimited ammo. I
  1255.                                | edited KTGOW's code so the detectors have
  1256.                                | better aim, also. There is new feature that
  1257.                                | lets you throw a "dud" detec This is useful
  1258.                                | to make a trap of bombs or fak someone out.
  1259.                                | Instructions : Make a directory called 'SD'
  1260. SERVER1.ZIP    199307  10-01-96  Quake: - server 1.9.6
  1261. SERVER~1.ZIP   194117  10-14-96  Server Modules v2.5.6 ###### Overview:
  1262.                                | ServerModules is a set of modularized QuakeC
  1263.                                | modifications. The range of applicability is
  1264.                                | restricted to deathmatch games. The
  1265.                                | modifications require an installation on
  1266.                                | server only. They are based on QuakeC version
  1267.                                | 1.06 and may
  1268. SGC4.ZIP       349672  11-03-96  Quake: - Notlob's Residence Info [S/D] New -
  1269.                                | (by GamesNet) Full Quake map.
  1270. SHADOW.ZIP      36819  10-14-96  Quake: - Mysterious Shadows from The QuakeLab
  1271. SHOCKAB.ZIP    113752  10-17-96  Quake: - Shocka(TM) Ammo Info [.] New . (by
  1272.                                | GamesNet) A new grenade / rocket type. Using
  1273.                                | "impulse 12" (linked to "9" in config.cfg)
  1274.                                | switches the grenades / rockets used by the
  1275.                                | grenade / rocket launcher between n an
  1276.                                | Shocka's(TM). When exploding, the Shocka's
  1277.                                | blast away all enemy (including you) in range
  1278.                                | without doing any damage (great for DM le
  1279.                                | with small platforms and a lot of lava /
  1280.                                | slime!!!). This looks rea with
  1281. SHOOTERS.ZIP    68981  10-06-96  Standard Shooters - from The QuakeLab
  1282. SHOWHLTH.ZIP     6414  09-21-96  Quake: - ShowHealth Info [.] New . (by
  1283.                                | GamesNet) See your health and armour without
  1284.                                | the need o the stat bar, nice small numbers,
  1285.                                | the way it should be.
  1286. SHUBFIX.ZIP      4265  10-14-96  Quake: - This is a small Quake C patch that
  1287.                                | replaces what you are doing when you pop out
  1288.                                | of Shub a the end of the game. ID software
  1289.                                | was really and used a crapy frame just
  1290.                                | because it is fra of the player mdl. I feel
  1291.                                | that this frame is more appropriate.
  1292. SIEGE.ZIP      168916  10-09-96  Quake: - SEIGE Info [-/D] New - (by GamesNet)
  1293.                                | TeamFortress Quake Map
  1294. SIEGE3.ZIP     169091  11-03-96  Quake: - Siege Info [-/D] New - (by GamesNet)
  1295.                                | TeamFortress v1.3 Quake Map
  1296. SILO.ZIP       233929  10-22-96  Quake: - Silo of Death.........
  1297. SKNTOWN.ZIP    174081  11-10-96  Quake: - (NOT YET TITLED) Info [.] New - (by
  1298.                                | GamesNet) This is a VERY alpha version of my
  1299.                                | level, and I just put it out to get reactions
  1300.                                | to the initial design. No company is going to
  1301.                                | want to take THIS map. :)
  1302. SLIME.ZIP       46616  10-01-96  Quake: - Example for slime.
  1303. SLIPGATE.ZIP    32320  10-07-96  The Standard Teleporter - from The QuakeLab
  1304. SNAKEMAN.ZIP   322057  11-03-96  Quake: - Bubbah's Snakeman Info [.] New ./L
  1305.                                | (by GamesNet)
  1306. SOULSWP1.ZIP   263817  09-21-96  Quake: - Soul Swapper Info [.] New . (by
  1307.                                | GamesNet)
  1308. SPCERNGR.ZIP   116751  11-10-96  Quake: - Space Ranger Skin for QUAKE Info [.]
  1309.                                | New ./G (by GamesNet) I include the
  1310.                                | player.mdl and h_player.mdl for ease of use.
  1311. SPIDER.ZIP      67830  10-17-96  Quake: - Willy the Spider Info [.] New ./L
  1312.                                | (by GamesNet)
  1313. SPIDERMN.ZIP   105387  09-29-96  Quake: - Spiderman Info [.] New ./L (by
  1314.                                | GamesNet) Spiderman from the famous Marvel
  1315.                                | Comics serie I got the idea while I was
  1316.                                | lokking at the paper and I though would be an
  1317.                                | easy thing for my first try at Quake editing.
  1318. SPRDGUN2.ZIP   152734  09-29-96  Quake: - Spread Nail Gun Info [.] New . (by
  1319.                                | GamesNet) I thought the basic nailgun was
  1320.                                | kind of wimpy I did a little "Tim Allen"
  1321.                                | upgrade on it. MORE POWER!! Anyw it gives you
  1322.                                | a sp gun that like fires out 5 nails in a "+"
  1323.                                | patt I've also slowed the fire rate a bit,
  1324.                                | and made it use up 2 nai for each shot, so
  1325. SPREDGUN.ZIP    19536  09-30-96  THE 'CONTRA' SPREAD GUN! v1.0 8/1 by
  1326.                                | TigerShark (aka SuperHero#1)
  1327.                                | (tigershark@shelby.net) = DESCRIPTION In
  1328.                                | Rememberance of that Wonderful
  1329.                                | Nintendo/Arcade Game, 'Contra I've developed
  1330.                                | a QuakeC Add-in for the All-Powerful Spread
  1331.                                | Gun! (S Metal Eagles to shoot down here)
  1332. SQUISH.ZIP     117529  10-17-96  Quake: - Squish Info [-] New - (by GamesNet)
  1333.                                | Small DM level with a squisher
  1334. STCKYBMB.ZIP   133085  11-03-96  Quake: - Sticky Pipe Bombs (this is a Weapon
  1335.                                | patch) Info [S] New - (by GamesNet) This is
  1336.                                | my first quake patch, what it does is similar
  1337.                                | to the common pipe bomb but you shoot it and
  1338.                                | it stic to walls and monsters and detonates
  1339.                                | when you activate impu 31. Thanks to the guys
  1340.                                | who designed the morning star (grapp
  1341. STINGER.ZIP      7112  10-01-96  Quake: - Stinger bomb for QuakeC code
  1342. STINGER2.ZIP     2624  10-01-96  Quake: - Stinger bomb 2.0
  1343. STORM1.ZIP     128876  11-03-96  Quake: - storm Info [-/D] New - (by GamesNet)
  1344.                                | TeamFortress v1.3 Quake Map
  1345. SUPLIGHT.ZIP   142179  09-21-96  Quake: - Super Lightning Gun Info [.] New .
  1346.                                | (by GamesNet) Super Lightning gun
  1347. SWBOT104.ZIP   149034  10-14-96  Quake: - Swimming Bot (Swimbot) Info [.] New
  1348.                                | . (by GamesNet) Changes since version 1.03:
  1349.                                | Updated for Quak 1.06. Can now have up to
  1350.                                | four single player bots (m have some bugs
  1351.                                | still, one bot is still best). Sti bot
  1352.                                | grenades or lightning. Have only receive
  1353.                                | handful of comments about previous revs, so
  1354.                                | just the
  1355. SWCHPAL.ZIP     44401  09-29-96  Quake: - Swchpal is a quake utility This will
  1356.                                | allow you to convert one palette to another
  1357.                                | in quake. This is used on your pak files and
  1358.                                | other graphics containing files. Share &
  1359.                                | Enjoy! Andy Bay (IMarvinTPA) released 9/15/96
  1360. SYNAPSE.ZIP    209347  11-10-96  Quake: - Synapse- The NERVE Gap Info [S] New
  1361.                                | . (by GamesNet) About 6 room's which are
  1362.                                | good. heh very descriptive i am.
  1363. TATTOO1.ZIP    315920  10-23-96  Quake: - Tattoo's First Quake Level Info
  1364.                                | [S/D] New - (by GamesNet) A small to medium
  1365.                                | deathmatch level only. Has 4 good sized
  1366.                                | rooms, and a hallway. Plenty of room to run
  1367.                                | around in. I put 20 deathmatch starts in it
  1368.                                | just so you didn't come out at the same spot
  1369.                                | all the time. Probably a good level for 6 to
  1370.                                | 8 players. Not sure though. I used the reaper
  1371.                                | bot for testing and had ten in it. I liked
  1372. TCHWPN10.ZIP   126527  10-06-96  Quake: - techWeapon Info [S] New - (by
  1373.                                | GamesNet) The Good News: Your single- and
  1374.                                | double-barrel shotguns have been replaced
  1375.                                | with high tech si and dual blasters. They use
  1376.                                | Plasma Charges fo ammo. (Remarkably, the
  1377.                                | blasters look like shotguns, the charges look
  1378.                                | like shotgun shells. Go fig. They also have a
  1379.                                | faster firing rate than the shotguns they
  1380.                                | replace, which is a good thing
  1381. TEF_SG.ZIP     415773  10-14-96  Quake: - Slime Ground Info [S/D] New . (by
  1382.                                | GamesNet) TJ's sequel to his surprisingly
  1383.                                | well-recieved Quake map, "Altar of Pain",
  1384.                                | released in early September (Thanks all!).
  1385.                                | "Slime Ground" can be played both as a single
  1386.                                | player and as a multiplayer deathmatch game.
  1387. TEKWAR.ZIP     708406  11-03-96  Quake (of course): - Life means death! Info
  1388.                                | [-] New - (by GamesNet) Young man with no
  1389.                                | job! Additional Credits to : Ben Morris and
  1390.                                | IdSoftware.
  1391. TELEW11.ZIP    138174  10-01-96  Quake: - TeleWeapon Patch 1.1
  1392. TF1_21PR.ZIP   186082  10-01-96  Quake: - TeamFortress Quake Version 1.21
  1393.                                | Multiple Player classes patch for Quake, with
  1394.                                | advanced team options, new weapons, items,
  1395.                                | rules, Advanced Map Support, etc.
  1396. TF1_21SC.ZIP   170393  11-03-96  TEAM FORTRESS V1.21 TeamFortress is a new
  1397.                                | QuakeC patch which radically changes team
  1398.                                | games.It provides far more incentive for
  1399.                                | teams to actually work as a team. Each member
  1400.                                | of the team has unique weapons,items, and
  1401.                                | abilities! .* SOURCE CODES!*
  1402. TF1_2SRC.ZIP   117265  10-01-96  Quake: - TeamFortress Quake Version 1.2
  1403.                                | Multiple Player classes patch for Quake, with
  1404.                                | advanced team options, new weapons, items,
  1405.                                | rules, Advanced Map Support, etc. Source only.
  1406. THEBEACH.ZIP   240951  10-14-96  Quake: - The Beach Info [S/D] New . (by
  1407.                                | GamesNet) The Beach! w/ a moving boat & waves
  1408.                                | !. has all the weapons,and a secret room. Oh
  1409.                                | yea, don't forget the fish under the pier
  1410.                                | lots of em. Additional Credits to : ID
  1411.                                | Software, for Qu QBSP256b from woofer 3DS2MAP
  1412.                                | by Travis (Lemur)
  1413. THRED06B.ZIP   438009  10-01-96  Quake: - Thread 06B
  1414. THROWEYE.ZIP     6875  10-01-96  Quake: - ThrowEyes 1.0
  1415. TITEROPE.ZIP    80635  10-09-96  Quake: - Tightrope Info [S] New . (by
  1416.                                | GamesNet) Compact single player level with
  1417.                                | good kill potential. Kill stuff, keys, stay
  1418.                                | alive & get out. You know...the usual...
  1419.                                | Additional Credits to : Romero, Carmack & a
  1420.                                | the wonderfully tw Sto (Remco Stoffer)
  1421.                                | sto@pi.net for his Quake Tricks file.
  1422. TMSKIN10.ZIP   114252  10-22-96  Quake: - The Fair Team Skin Id's player skin
  1423.                                | makes it hard to tell what t a person is on
  1424.                                | fr front, and that adds a needless
  1425.                                | complication team games. The p was well put
  1426.                                | by somebody on Usenet (sorry for paraphrase
  1427.                                | and m attribution, this is from memory of a
  1428.                                | post fr few months ago)
  1429. TOD.ZIP        131438  11-03-96  Quake registered: - Tower of Death for QUAKE
  1430.                                | Info [S/C/D] New - (by GamesNet) Tower of
  1431.                                | Death is a small but tight single player /
  1432.                                | Deathmatch level for Quake, utilizing Quake's
  1433.                                | ability to use floors above floors above
  1434.                                | floors. Your main objective is to proceed to
  1435.                                | the third floor exit alive and in the
  1436.                                | quickest amount of time, while slaughtering
  1437.                                | all those who stand in your way. Can you
  1438. TOP20S-1.ZIP   471505  10-01-96  Quake: - Changes since Top20Skins-1.0:
  1439. TORTURE.ZIP    467121  11-03-96  Quake: - Torture Info [S/D] New . (by
  1440.                                | GamesNet) Quake level designed with single
  1441.                                | player in mi
  1442. TP_526.ZIP     110174  10-01-96  Quake: - New .exe file for Thred 0.6b.
  1443.                                | Essentially patches 0.5b to 0.6b.
  1444. TRACBEAM.ZIP    14995  10-06-96  Quake: - The Tractor Beam Info [.] New . (by
  1445.                                | GamesNet)
  1446. TRAPS.ZIP      131417  09-29-96  Quake: - Booby Trap Info [./D] New - (by
  1447.                                | GamesNet) Lays down what appears to be a box
  1448.                                | of missile When another player tries to pick
  1449.                                | one up... b They get a mouthfull! Will
  1450.                                | hopefully keep th rocket hungry freaks on
  1451.                                | their toes.
  1452. TREES.ZIP        8783  11-03-96  Quake: - Trees Info [.] New . (by GamesNet) I
  1453.                                | remember writing a letter to Carmack a
  1454.                                | looooooong time ago, prio QTest's release,
  1455.                                | asking if they could please some cool trees,
  1456.                                | combat fire could not penetrate, for realism,
  1457.                                | etc. Oh, so naive. before it became so
  1458.                                | painfully obvious why spr would almost be
  1459. TWISTED.ZIP    323889  10-17-96  Quake: - Twisted Thoughts Info [-/D] New -
  1460.                                | (by GamesNet) A Quakematch level optimized
  1461.                                | for speed and gibs-a-plenty! Sort of a sci-fi
  1462.                                | theme, arranged in 3 quarter of a ring, and a
  1463.                                | couple of other passages. Check out my web
  1464.                                | page for a bot-match only version: try it
  1465.                                | with 4 bgbots - nonstop action.
  1466. TYGARDEN.ZIP   297382  11-10-96  Quake: - The Garden of Ty Info [-/D] New -
  1467.                                | (by GamesNet) 3 big rooms in connection. One
  1468.                                | with 4 telepor and a rocketlaunch one empty
  1469.                                | exept from a road on poles in the middle that
  1470.                                | leads to a and one with a house on the wall
  1471.                                | and a lake b and a sniping sp rocks with
  1472.                                | 16-player ripbot. Also small enoug for some
  1473.                                | great 2-pl
  1474. UHOLE.ZIP       38946  10-14-96  Quake: - impulse 100 will fire off a little
  1475.                                | ball that disappears.
  1476. ULTQMDL.ZIP   1432444  10-08-96  Quake: - Ultimate Quake MDL
  1477. ULTQMIN.ZIP    488754  10-07-96  Quake: - ULTIMATE QUAKE by Michael Gummelt
  1478.                                | First release, September 29, 1996 For use
  1479.                                | with Quake v1.01 CONTENTS: Introduction
  1480.                                | Miscellaneous Enhancements MultiSkins Weapons
  1481.                                | Magic & Spells
  1482. ULTQSRC.ZIP    181580  10-14-96  Quake: - Here is the source code for Ultimate
  1483.                                | Quake. I was going to wait until I fixed the
  1484.                                | size problem, but I had so much demand for
  1485.                                | it, I had to let it This reflects some minor
  1486.                                | bug fixes i've made to th first release
  1487.                                | (1.01) of Ultimate Quake. As I've sa it is
  1488.                                | going to be hard to take this apart and us
  1489. ULTQUTIL.ZIP   119209  10-14-96  Quake: - These are the files you'll need to
  1490.                                | compile your own progs.dat from the source
  1491.                                | code I released. If you have themm already,
  1492.                                | don't get them. They are: qccdos.exe Quake C
  1493.                                | compiler for DOS qccwin32.exe Quake C
  1494.                                | compiler for Windows (32 cwsdpmi.exe needed
  1495.                                | by the compiler Mike
  1496. UNREL.ZIP      127802  09-21-96  Quake: - Unreliable Weapons Info [.] New .
  1497.                                | (by GamesNet)
  1498. UPGRADE.ZIP    896554  10-06-96  Quake Upgrade V1.00 including -Quake Naked !!!
  1499. UPPER.ZIP      198667  11-10-96  Quake: - Upper Limits Info [-] New - (by
  1500.                                | GamesNet) My first attempt at deathmatch
  1501.                                | Should be pretty cool but I have only tried i
  1502.                                | player. It has platforms going high into the
  1503.                                | sky + al weapons and powerup The architecture
  1504.                                | is pretty boring and there i really cool stuf
  1505. VAMP10.ZIP     580354  09-29-96  Quake: - Vampire Mod Info [.] New ./L (by
  1506.                                | GamesNet)
  1507. VAULT.ZIP      406870  10-23-96  Quake: - The Vault Info [.] New . (by
  1508.                                | GamesNet) Three round rooms and one lofty
  1509.                                | room with various paths in between. Teleports
  1510.                                | and Lifts included along with some nice
  1511.                                | architecture.
  1512. VBOT11.ZIP     377764  11-03-96  Quake: - Victim Bot Info [.] New ./L (by
  1513.                                | GamesNet) So. You think you're pretty hot
  1514.                                | stuff. You rock _anyone_ you know in a
  1515.                                | DeathMatch. Well. Try this ba victimBOT. Now
  1516.                                | there are innocent bystanders everywhere! Can
  1517.                                | you avoid them while still attacking your
  1518.                                | target??
  1519. VISTIME.ZIP    196977  10-07-96  Quake: - LEET VIS Current Version: Time
  1520.                                | Testing Version
  1521. VITAL.ZIP      218262  10-23-96  Quake: - Vital Signs Info [-/D] New - (by
  1522.                                | GamesNet) Compact 2 player Quakematch level.
  1523.                                | Plenty of every minute, guaranteed.
  1524. VOLCANO.ZIP    617401  10-01-96  Quake: - Volcano is my 2nd level
  1525. VULCAN.ZIP     124706  10-17-96  Quake: - Vulcan Info [-] New - (by GamesNet)
  1526.                                | Abandoned village at foot of volcano
  1527. VX-E1M2A.ZIP    10690  09-29-96  Quake: - E1M2 for Eliminator Bot Info [.] New
  1528.                                | . (by GamesNet) This modification will add
  1529.                                | level E1M2 to Came Newham's Eliminat
  1530. VX-E1M7.ZIP      5063  09-29-96  Quake: - E1M7 map for Eliminator Bot Info [.]
  1531.                                | New . (by GamesNet)
  1532. VX-E4M3.ZIP     10700  09-29-96  Quake: - E4M3 map for Eliminator Bot Info [.]
  1533.                                | New . (by GamesNet)
  1534. WATER.ZIP       30565  10-06-96  Standard Water & Sky - from The QuakeLab
  1535. WATERFLO.ZIP    79858  10-09-96  Quake: - WaterFlo Info [.] New . (by
  1536.                                | GamesNet) This modification simply uses one
  1537.                                | of id's original textures to cre flowing
  1538.                                | water for Quake, a much needed additi
  1539. WILBUR1.ZIP    732544  10-06-96  Quake: - Wilbur's Mod Info [.] New ./L (by
  1540.                                | GamesNet)
  1541. WINDOW.ZIP      29412  10-14-96  Quake: - Window Textured Portal Lighting -
  1542.                                | concept by Paul Mandell
  1543. WIZWELL.ZIP    106578  11-10-96  Quake: - The Wizard's Well Info [-/D] New -
  1544.                                | (by GamesNet) Much water, some air, a little
  1545.                                | land and a boa Intended for just a few
  1546.                                | players (2-8).
  1547. WOOFLITE.ZIP    38484  10-07-96  Quake: - "Light with a progress indicator" fo
  1548.                                | Win32 This is just a simple modification to
  1549.                                | the lig program to add a p indicator, as well
  1550.                                | as display the # of entiti that were actually
  1551.                                | It was compiled by Tom Grandgent (Woofer) usi
  1552.                                | Visual C++ 4.0 wit optimizations. If you
  1553.                                | don't have a Pentium, are you doing co
  1554. WOTQKE30.ZIP   718020  10-01-96  Quake: - Wheel of Time Quake
  1555. XPAK041.ZIP     32222  10-06-96  Quake: - XPak v0.4.1; XPAK is a Quake PAK
  1556.                                | file modification/extraction/creation tool.
  1557.                                | It List Lists contents of the .PAK file dire
  1558.                                | Extract Extracts specified lumps to the
  1559.                                | directory tree Add Adds/Updates a lump to a
  1560.                                | PAK file Remove Removes a lump from a PAK
  1561.                                | file Rename Rename lump in PAK file New since
  1562.                                | version 0.4.0:
  1563. XSOLDR02.ZIP     7153  10-14-96  Quake: - Xsoldier v2 by Bill Turner
  1564. XTRAWP19.ZIP   373402  10-01-96  Quake: - XTRAWEAPONS 1.9
  1565. YETI.ZIP        70256  10-01-96  Quake: - As requested, another frightening
  1566.                                | creation from my friend Eric. Download and
  1567.                                | overwrite the Shambler.mdl.
  1568. ZAXE1.ZIP      162607  09-21-96  Quake: - Zaxe
  1569. ZDEATH1.ZIP    115815  10-01-96  Quake: - zdeath1.bsp level
  1570. ZEN.ZIP        139158  10-09-96  Quake: - Zen DeathMatch Info [./D] New - (by
  1571.                                | GamesNet) A pretty neat DM level for quake.
  1572.                                | Lots of sniping, running and few [VERY FEW]
  1573.                                | hiding spots. 2 Secrets that are pretty easy
  1574.                                | to find.
  1575. ZEUS10.ZIP     186807  10-07-96  Quake: - ZeusBot
  1576. ZONES.ZIP      299185  11-03-96  Quake: - Zones of Death Info [-/D] New . (by
  1577.                                | GamesNet) This is a medium sized DM level
  1578.                                | with one zone the bottom that is fairly open,
  1579.                                | and one on th that offers more close combat.
  1580.                                | The top level (zone) done by Geese was pasted
  1581.                                | on top of mine and connected with teleporters.
  1582.